From: Melbourne, Australia
I'll try to help, but I may end up revealing some play tips, so if you you don't want to see some things that could be construed as "spoilers" stop reading now. Most of this is obvious, however.
First off, and this is the most important, the scenario has a special INI file that needs to be loaded in order for everything to work properly. Update your scenario to the latest database, even if it says that you are already using the proper database. The THIRD BOX says APPLY INI FILE. Check that box, and a window will appear that asks you where to find the INI file. You will see all of he scenarios in Silent Service and one of the Ground Pounders files is an INI file. Select that one and click OK. Then click on the Rebuild the scenario button. You will receive a message that it is completed and is now ready to play. ******VERY IMPORTANT INFO: It is important to note that many/most scenarios have INI files, so this is a procedure that you will need to know and use often. INI files enable the scenario designer to create and keep things, even when the database changes later on. These are important, and you MUST know how to do this for future scenarios.******After a few seconds, your scenario should work properly. If you haven't done this, then go do this without reading the rest of this message. Try the scenario using the proper set up. If you have already done this, then read the rest of the message for tips.
After updating the INI file, we're ready to proceed. If you notice, Iran's posture to the USN Navy is "unfriendly", but not hostile, so you should be able to advance as fast as you want without being fired upon.
After reaching the designated areas (both subs should both arrive at about the same time), then make sure that you obtain your authorization code using the Special Action. Click on the Special Action button, and then click on the Execute button. Without it, you will not be able to fire. Upon executing that action, you will receive a notice that you can now fire.
The Iranians will no doubt be all around you when you get on station. It is likely that you will be able to fire away, but they will retaliate as soon as possible, and you will be killed. So, if you use some of the extra time that you saved by racing to the two areas, use that to now slip away from the immediate area. You should be able to "know" about where your enemy is. After you distance your self from the Iranian ships (and helos), you can fire your missiles, and then make your escape to the south.
I really think that your problem stemmed from not updating your ini file.
Hopefully, this will help you. If not, feel free to ask for some more help. I didn't think that the scenario was that difficult, but that doesn't mean that I immediately defeated it. <g>
There shouldn't be any reason to run an .ini file on this or any other scenario in The Silent Service. I've checked the loadouts in the current release version and they are exactly as designed.
The Miami and the Asheville are both carrying 3 x UGM-109C TLAMs in their torpedo tubes (as well as an ADCAP in the fourth for self defense), 12 x TLAMs in their VLS (6 each of UGM-109C and UGM-109D) as well as 3 x UGM-109D in their torpedo racks waiting to replace the 3 109Cs fired from the tubes (see the suggestion under Logistics in the briefing).
Your description of the problem makes me think that there is a firing criteria that is not being met. Would you be able to post a save and I can tell you exactly what the issue is?
If you have issues attaching a save to this sub-forum you can send it to me via PM.