From: Tucson, AZ
Hey there Mike man. How's your game going? Thanks for posting....I like thread traffic.
You attention to detail is so very good. I like your idea of moving the units mopping up into the void.
I'm pretty sure that attention to detail is an advantage for this game. I used to play WITP-AE and that's a game designed for the OCD among us. There's so much to keep track of that there's a third party program that will read the save file and generate reports and tables of data to show trends and current levels etc. Each individual pilot is represented for both sides with skill levels for each pilot for about a dozen skills ( straffing, ground attack, escort, etc. ). TOAW IV isn't nearly as complex but it does have almost everything you need to play this game. There's things missing from the game engine ( night missions for aircraft, etc. ) but for the most part war is accurately represented. It's a wonderful game and reminds me a lot of chess but it's a LOT more complicated.
"Am I in hell? I thought there would be more country western music."