From: Tucson, AZ
There's a new version of D21 out now ( v.4.6 ) and I thought maybe I should
playtest that bad boy. I discovered, reading the briefing.doc, that there's been
a lot of good changes in this version, a lot of corrections, and some new house
rules. I did a cut and paste of the Briefing.doc and I think these are the
New for Version 4.6 :
Adjusted more equipment for Axis and Soviets to be more weapons and side specific.
Please when looking at the replacements window to check the "New Equipment Section" at the end of the unit list as well as some of the equipment is in this section.
The JU-87/B had an error and it has been corrected.
The Turks were not activating and should now if Makhachkala is captured, There are house rules regarding their limited use.
Moved some Soviet sea supply hexes to a mainland hex do to possible bug in TOAW IV.
New Axis 13th and 14th Wave infantry divisions missing from the OOB.
Soviets Moscow Defensive Zone will now be stronger starting with the onset of the 1st Winter Offensive and will gradually grow strong turn by turn over the winter and harder to capture Moscow, if at all after after the 1941 winter offensive begins. The scenario did not account enough for the buildup in previous versions.
Some shock parameters have been adjusted for the Germans in 1941. They will get a limited boost during Typhoon in November 41 but that can range from as little as 2 turns to possible 6 depending on the activation of the Winter Offensive which is random. The Germans will gradually( 3 phases ) re-gain shock over the coarse of the first winter offensive. There are new house rules regarding the use of German security and auxiliary units
New House Rules:
5. The Third Turkish Army will activate if the Axis capture Makhachkala at hex 252,297. The Turkish army may only occupy area west of the Caucasus. They probably would not be any more than a co-belligerent and would manly be preventing the migration of ethnic minorities into Turkey from Georgia and Armenia.
6. After Turn 4 Security units and MP units may only be used to convert rear enemy hexes, mop up rear echelon surrounded enemy units, preform garrison duties in any occupied rear echelon hex. In other words they cannot advance into enemy territory with the purpose of converting forward hexes or encircling enemy units. They can be used to shore up front lines. They do not reconstruct if destroyed.
7. Other Auxiliary/support units such as Anti-Tank units, AA units, Artillery units can only advance into front echelon enemy territory accompanied by panzer, cavalry, and infantry regiments, brigades and Divisions.
< Message edited by larryfulkerson -- 6/8/2018 4:28:33 PM >
there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.