From: Jefferson City, MO
Problem is you went outside the TOAW IV Scenario Editor and tried to use xml, which has always been shakey at best, and usually ruins what you are doing, although some use it and claim it is good. There is no reason to take the extra time and steps to do that. Those four changes can be made in two minutes using the Editor in TOAW.
edit> I first tried it directly with the editor itself, but I could not find where to directly edit these variables. The editor for me is extremely hard to use (without tooltips) since I have to basically disable tooltips to prevent black boxes from covering everything up as I mouse over the work area (another dumb flaw of the NOT READY FOR PRIME TIME TOAW IV Scenario Editor. I'm using a regular Microsoft hardware mouse... not a software mouse.
I thought possibly about going back and purchasing TOAW III to utilize it's editor (thinking FITE was first produced for TOAW III, but on further thought, the mouse problem might have existed in that editor also and just got ported over to TOAW IV's editor. No sense putting more money into an unknown.
I also retried it using WordPad to edit it as a text file (which in reality is all an xml file is (a formatted text file). That didn't work either. This points to the Scenario Editor itself being flawed in its import/export of XML files. Also, I've never had an issue editing xml files before with other games, but those games use the xml file itself and don't require a flawed editor to retranslate the xml file into a game file.
edit> I was finally able to get the changes entered via the Scenario Editor Menu... I had to go back again to Bob Cross's Scenario Editor tutorial sticky for explanations on using the Editor. (The TOAW IV manual was not cutting the mustard). I was looking for the variable changes on the Force Editor popup box itself, not realizing it was implemented by changing the menu items from above AFTER the Force Editor was opened. (very non-intuitive). Yes, this was easy to do as an editing of an existing scenario. However, the clumsiness of using this editor defined by the black boxes (necessitating disabling tooltips), and poor implementation of import/export of xml files precludes any enjoyment I might find in designing my own scenarios from the ground up.
And another minor annoying but stupid behavior of the editor is that it hammers you with the pounding music over and over again even though it's disabled in the game, necessitating sound muting or going into any game scenario before exiting and starting the editor. Why in the name of you know who doesn't the editor take the settings from the game into account?
< Message edited by Gandalf -- 4/19/2018 5:18:24 PM >
Member since January 2007 (as Gray_Lensman)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)