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Alchemy - 4/8/2018 5:48:27 AM   
rico21

 

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What alchemy is necessary to do a good sale game?
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RE: Alchemy - 4/8/2018 5:54:55 AM   
ringoblood


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Good question, let me try to recreate gunpowder and let you know.

(in reply to rico21)
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RE: Alchemy - 4/8/2018 9:54:04 AM   
Red2112


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It depends on what public you aim for.

In general and with regards to wargames, I tend to look for three things in PC versions...

-Random respawns.
-Real life OOB.
-Real life SOP for the era simulated.

Other things that I would add/like...

If no random respawns, then a mission editor. Some sort of LOS tool, as well as a elevation tool. A weather engine, a level of FOW, a data card for each unit with comparison capability. Just to name a few.

While at it, it´s about time we get some real nice looking maps and counters, along with a slik UI to go with it! Maps could be Google Earth type with contour lines for example. Just some ideas.

Red

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RE: Alchemy - 4/8/2018 9:58:12 AM   
Orm


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Alchemy?

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RE: Alchemy - 4/8/2018 10:01:38 AM   
Red2112


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I think he meant voodoo but decided on a less imaginative expression

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RE: Alchemy - 4/8/2018 10:09:24 AM   
RFalvo69


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There is no definitive answer. However you can create "Fool's Gold" by mixing Silver Tongue with Elitism.

Of course if you make the slightest mistake the game will blow up in your face

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RE: Alchemy - 4/8/2018 10:30:03 AM   
warspite1


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quote:

ORIGINAL: Orm



Alchemy?
warspite1

Yes Orm Alchemy. The art of turning base metals into.....Green.

https://www.youtube.com/watch?v=TkZFuKHXa7w

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RE: Alchemy - 4/8/2018 11:00:31 AM   
rico21

 

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The visual, the period, the gameplay, the price, the probable life of the game (publisher, multiplayer, random skirmishes) ... determines our purchase or not.
But some games have all that and are not best sellers.
So can we explain it "scientifically" or is it magic (alchemy)?

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RE: Alchemy - 4/8/2018 3:27:09 PM   
Kuokkanen

 

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1. Get enough of people to hype up the game on YouTube and the likes
2. Get enough of media outlets to accuse the game with random BS
3. ?
4. Profit!

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RE: Alchemy - 4/9/2018 11:29:10 AM   
HunterICX


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Sell your soul and first born to EA.

in all seriousness though, I think publishing the right things on the right places should get your game the attention it needs.

< Message edited by HunterICX -- 4/9/2018 11:35:48 AM >

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RE: Alchemy - 4/9/2018 4:26:44 PM   
rico21

 

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I propose the following formula:
-name, sister against sister
-the place, a hill
-the time, the spring
-the units, bulls
-the price, $ 45
-the scenarios, 4 or 5
-the follow-up, none
-the players, we always find

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Post #: 11
RE: Alchemy - 4/9/2018 4:33:50 PM   
Yogi the Great


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quote:

ORIGINAL: rico21

I propose the following formula:
-name, sister against sister
-the place, a hill
-the time, the spring
-the units, bulls
-the price, $ 45
-the scenarios, 4 or 5
-the follow-up, none
-the players, we always find


Well I suppose a cat fight might create more attention and sales anyway

(in reply to rico21)
Post #: 12
RE: Alchemy - 4/9/2018 5:39:20 PM   
Kuokkanen

 

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quote:

ORIGINAL: Yogi the Great


quote:

ORIGINAL: rico21

I propose the following formula:
-name, sister against sister
-the place, a hill
-the time, the spring
-the units, bulls
-the price, $ 45
-the scenarios, 4 or 5
-the follow-up, none
-the players, we always find


Well I suppose a cat fight might create more attention and sales anyway

Here you go. Enjoy.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Yogi the Great)
Post #: 13
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