Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Vessels´odd behaviour

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command: Northern Inferno >> Vessels´odd behaviour Page: [1]
Login
Message << Older Topic   Newer Topic >>
Vessels´odd behaviour - 3/29/2018 4:35:19 PM   
Panta_slith


Posts: 309
Joined: 4/4/2002
From: Montevideo, Uruguay
Status: offline
Playing the standalone Goblins in the doorstep with with v1.14 I am experiencing some odd ships behaviour- First, HMS Matapan doesn't seem to be able to hit a slow trawler at 500m and when I try to tail her, the Matpan changes course without being ordered to. HMS revenge did something similar (turning in circles) in a previous attempt to play the scenario.
Most certainly I am doing something wrong, but what?
Please advise,
best.
Post #: 1
RE: Vessels´odd behaviour - 4/16/2018 5:16:44 PM   
tbachus

 

Posts: 11
Joined: 8/9/2017
Status: offline
Panta, are you checking the water depths when setting courses? I ran into the same thing you are seeing, and found that I was sending ships/subs into very shallow water and they would automatically not run aground.

(in reply to Panta_slith)
Post #: 2
RE: Vessels´odd behaviour - 3/21/2019 6:04:58 PM   
Darren_H_slith

 

Posts: 44
Joined: 3/21/2019
Status: offline
Yeah, no kidding!
I just watched the Matapan and Revenge do the exact same things. Pretty hard to believe that a "veteran" unit of the Royal Navy can hit a trawler at less than 400m with around a 4% success rate. I set the depth for the Revenge to be "as deep as possible". Seemed to work ok on one go, and fail other times. Frustrating!

On another attempt, one of the escorts found mines. I plotted a course around the mines and back to the patrol box for the Revenge. It changed course, and then replotted it's course automatically later on directly into the mines.

Update: After reading some advice on the board, I did in fact complete this scenario very successfully. You need to not cavitate with your ships, possibly remove evasion on HMS Revenge's ROE. The Revenge will turn to evade threats, and can get itself stuck in a bit of a loop in shallow water. I used a smaller corridor to patrol with Nimrods ahead of Revenge, they really kicked the Russians teeth in.




< Message edited by Darren_H -- 3/24/2019 1:23:30 AM >

(in reply to tbachus)
Post #: 3
RE: Vessels´odd behaviour - 11/19/2019 6:54:11 PM   
Patmanaut


Posts: 384
Joined: 1/20/2013
Status: offline

quote:

ORIGINAL: Panta_slith

Playing the standalone Goblins in the doorstep with with v1.14 I am experiencing some odd ships behaviour- First, HMS Matapan doesn't seem to be able to hit a slow trawler at 500m and when I try to tail her, the Matpan changes course without being ordered to. HMS revenge did something similar (turning in circles) in a previous attempt to play the scenario.
Most certainly I am doing something wrong, but what?
Please advise,
best.



HMS Matapan can´t do anything but spray the AGI with some 20mm gunfire because it was an ASW training ship, unless they try old school ship boarding hooks and close quarters combat. (Hope they´ll model it someday.) Nonetheless she is the surface ship with the best sonar in the scenario. You can dispatch the AGI with HMS Plymouth (I can imagine Mr Bridge manning the 4,5 inch gun to good effect.)

(in reply to Panta_slith)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command: Northern Inferno >> Vessels´odd behaviour Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094