From: Waynesboro, PA, USA
Retested the scenario. Here are stats:
GE Advance v YU Delay
3 sections of GE Two Med Bombers (6 units total)
During deployment, scheduled first section of bombers: Turn 5, separate target hexes, same entry/exit hexes (top left to bottom right).
Second section for Turn 7, separate targets, same entry/exit; third section, Turn 9, separate targets, same entry/exit.
All 6 bombers have individual targets, all have same entry/exit direction.
Set game to AI v AI; Turn 5, no bombers at all. Turn 7, one bomber (message "Two Med Bombers bombardment") but no effects. Game cut to unit retreats. Turn 9, one bomber, same results as Turn 7.
Out of 6 sheduled, 2 showed but did not drop, 4 never left the airfield.
Tried Fast Arty on with a test scenario....bombers worked fine, but system locked when Turn Selection screen came on. Clicked on Give Orders, and game locked. Did not do this with Fast Arty off.