From: east coast, usa
This is DE 426 to trip the above. So this doesn't serve the purpose, you are saying I need to add another DE ?
#NAME= DE 426 - USSR: Transfer Moscow Industry to the Urals? (AI - 100% Yes)
#POPUP= Red Army Headquarters %N%NThe enemy's advance is threatening our industrial resources at Moscow. %N%NWould you like to authorize the transfer of Moscow's resources to safety in the Urals?
#SOUND= teletype_1.ogg, teletype_2.ogg
;Set global variable condition to always trigger (dummy value)
;Set link value to always trigger (dummy value)
; Set decision value
#MPP_TEXT= Transfer of Moscow factories
#NOTES= Moscow's industry will transfer to Siberia [267,56]
; Set AI acceptance % (AI will accept 100% of the time)
; 267,67 is in Allied hands
#ALIGNMENT_POSITION= 267,67 
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116   
; Axis units near Moscow
#CONDITION_POSITION= 221,65 [6,6] [1,1]  
consider that there may be an unintended consequence
Yes and I've been waiting to see something in these past three games, but hadn't noticed anything yet. Bombing is an issue and thanks for pointing it out, and I guess that it why it wasn't done this way originally. But if I am correct, the original doesn't work well either, as when you transfer the factories the resources take a hit, but then regain eventually back to the original value, so the factories aren't really moved I think
There is so much awesome flexibility, yet we can still find stuff that we can't get as we want it!