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Scenario start: unit in travel mode?

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Scenario start: unit in travel mode? Page: [1]
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Scenario start: unit in travel mode? - 3/22/2018 6:01:57 PM   
Dili

 

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Is there a way to put an unit in travel mode at start of a scenario?
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RE: Scenario start: unit in travel mode? - 3/22/2018 9:15:48 PM   
Dali101

 

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Yes, tomorrow I'll send you a screen from the editor. D.

(in reply to Dili)
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RE: Scenario start: unit in travel mode? - 3/22/2018 9:55:33 PM   
LargeSlowTarget


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From: Hessen, Germany - now living in France
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In the editor you can set a destination hex value via "Dest Hex X" and "Dest Hex Y" and a destination hex ID i.e. the slot number of the base to move to. However, the unit will move in combat mode.

To change the movement stance from combat to move or strat move, you need the 2013 version of the Witploadae.exe tool. After having extracted the scenario, go to the locations file WITPlocXXX.csv. In the column AM called "LCUopMode" the default value 0 is combat mode. The value 1 will put the unit in move mode and 2 in strat movement mode. I have not checked for 3 and 4 which are probably reserve and rest. The column "LCUopMode" does not exist in the 2009 version of Witploadae.exe.

< Message edited by LargeSlowTarget -- 3/22/2018 9:58:49 PM >


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RE: Scenario start: unit in travel mode? - 3/22/2018 10:37:42 PM   
Dili

 

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Thank you both and LST also for the tip about the witpload version.

(in reply to LargeSlowTarget)
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