Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Help Choosing an ACW Game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Help Choosing an ACW Game Page: [1]
Login
Message << Older Topic   Newer Topic >>
Help Choosing an ACW Game - 3/20/2018 8:56:44 PM   
Gerry4321

 

Posts: 868
Joined: 3/24/2003
Status: offline
Hello: Reading a book about Longstreet now and thought it might be nice to try a game. In WW II games I find it hard to follow the movements of troops (divisions, etc.) But in this book each division and brigade goes by the leader's name so it seemed to make more sense to me.

I am not knowledgeable about things like supply, manufacturing, etc. that I see in some games. And not sure I want to go to the level of detail in the John Tiller games.

Any thoughts? Thanks.

Gerry
Post #: 1
RE: Help Choosing an ACW Game - 3/20/2018 9:22:45 PM   
elmo3

 

Posts: 5744
Joined: 1/22/2002
Status: offline
Sounds like you want something more tactical if you don't like supply and manufacturing. You could check YouTube for videos on these games:

http://store.steampowered.com/app/502520/Ultimate_General_Civil_War/ nice graphics, lots of battles, not too detailed
http://www.matrixgames.com/products/product.asp?gid=501 lots of scenarios covering 5 battles, multiplayer option, expensive
http://www.matrixgames.com/products/product.asp?gid=505 regimental level, 25 scenarios, hex based wargame
http://www.matrixgames.com/products/product.asp?gid=635 just covers Gettysburg, randomized turn end, pretty simple rules



< Message edited by elmo3 -- 3/20/2018 9:23:07 PM >


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Gerry4321)
Post #: 2
RE: Help Choosing an ACW Game - 3/20/2018 9:56:44 PM   
mkr8683


Posts: 65
Joined: 2/8/2008
Status: offline
Check out our Civil War mod for SP:WaW and my Civil War mod for WinSPWW2. They don't completely satisfy but they never completely fail.

(in reply to elmo3)
Post #: 3
RE: Help Choosing an ACW Game - 3/20/2018 10:23:14 PM   
TulliusDetritus


Posts: 5394
Joined: 4/1/2004
From: The Zone™
Status: offline
AGEOD American Civil War 2 with the amazing CWDB Mod.

It's an operational game, not tactical.

_____________________________

a nu cheeki breeki iv damke

(in reply to mkr8683)
Post #: 4
RE: Help Choosing an ACW Game - 3/21/2018 12:08:40 PM   
Gerry4321

 

Posts: 868
Joined: 3/24/2003
Status: offline
Thinking about your answers I wonder what a unit is in tactical ACW games? For example in tactical WW 2 games I think of squads as the unit and also individual tanks. I know you have platoons etc also but you can have counters for squads and half squads and individual MGs.

Is there a brigade-level game that takes care of supply etc. automatically?

From the Longstreet book it seems there was a lot of maneuvering of armies, sometimes to force a battle on a site of its choosing. Is that the operational or strategic level?

One other thing I should say is I cannot play real-time games, only some form of turn based.

Thanks.

< Message edited by Gerry4321 -- 3/21/2018 12:10:21 PM >

(in reply to TulliusDetritus)
Post #: 5
RE: Help Choosing an ACW Game - 3/21/2018 12:23:15 PM   
zakblood


Posts: 22416
Joined: 10/4/2012
Status: offline
http://www.matrixgames.com/products/product.asp?gid=505

Brother against Brother: The Drawing of the Sword, sorts out the auto supply you ask for and is turned based

1st Battle of Bull Run/Battle of 1st Manassas, July 21, 1861
1st Manassas (9:20am Start)
1st Manassas (What if #1 - Sudley Springs Ford defended)
1st Manassas (What if #2 - Multi-pronged Union attack)
1st Manassas (Blackburn's Ford (small scenario))
1st Manassas (What if #3 - Blackburn's Ford (small scenario))
1st Manassas (2 Player only version)
1st Manassas (Mid-battle (12pm) scenario)
1st Manassas (Standard Scenario)

Battle of Wilson's Creek, August 10, 1861
Wilsons Creek (What if #1 - Single Union attack column)
Wilsons Creek (What if #2 - Sigel delayed)
Wilsons Creek (Mid-battle (7 am) scenario)
Wilsons Creek (Standard Scenario)

Battle of Mill Springs, January 19, 1862
Mill Springs (What if #1 - USA badly picketed)
Mill Springs (What if #2 - USA badly picketed (no rain))
Mill Springs (Mid-battle Scenario (Zollicoffer in peril))
Mill Springs (Standard Scenario)
Mill Springs (Standard Scenario (no rain))

Battle of Mill Springs, at Beech Grove Encampment
Mill Springs (Beech Grove) (What if #1 - Union attack) (Set on January 20, 1862)
Mill Springs (Beech Grove) (What if #2 - CSA attacks first)

Battle of Williamsburg, May 5, 1862
Williamsburg (What if #1 - Faster reinforcements)
Williamsburg (What if #2 - Improved defensive line)
Williamsburg (Hancock vs Early (small scenario))
Williamsburg (Hancock vs Early (STARTER SCENARIO))
Williamsburg (Standard Scenario)
Williamsburg (Standard Scenario) (no rain)

(in reply to Gerry4321)
Post #: 6
RE: Help Choosing an ACW Game - 3/21/2018 1:06:43 PM   
TulliusDetritus


Posts: 5394
Joined: 4/1/2004
From: The Zone™
Status: offline
quote:

ORIGINAL: Gerry4321

From the Longstreet book it seems there was a lot of maneuvering of armies, sometimes to force a battle on a site of its choosing. Is that the operational or strategic level?

One other thing I should say is I cannot play real-time games, only some form of turn based.

Thanks.


That's operational. Your forces will more or less follow your orders -you're an eboss-in-chief-: plenty of manoeuvres, flanking etc.

Remember the "more or less follow your oders". Plenty of variables that will derail your plan. A bit like the real world.

The fighting per se is abstract ie no tactical bloodbath (not my cup of coffee by the way).

edit: oops, no real time either, it's WEGO. Players (or player and AI) give orders and then after clicking on the end turn each force will try to do as per the plan. Two enemy forces could be converging, or diverging or follow parallel paths.

edit 2: sorry, re the supply, it's automatic, the game handles this.

< Message edited by TulliusDetritus -- 3/21/2018 1:29:45 PM >


_____________________________

a nu cheeki breeki iv damke

(in reply to Gerry4321)
Post #: 7
RE: Help Choosing an ACW Game - 3/21/2018 1:25:23 PM   
zakblood


Posts: 22416
Joined: 10/4/2012
Status: offline
Brother against Brother: The Drawing of the Sword is a lot like that also, as they may follow your orders or not, same as you don't get at what unit to even fire at, as if they or the commander thinks otherwise, it will pick something else, same as any command you give it, as they each have there own command and tbh can do most of the things without you, your just the man in overall command, but that command message just doesn't always get through or listened to either tbh, so it's more of a general guideline you give which may or may not be put into action, as in real life, men and other commanders tend to do there own thing, as they only see what's in front and not the bigger picture, of your command view etc

all of the games mentioned are good to great in there own way, so i'd say you can't go much wrong with anyone of them tbh

< Message edited by zakblood -- 3/21/2018 1:26:59 PM >

(in reply to TulliusDetritus)
Post #: 8
RE: Help Choosing an ACW Game - 3/21/2018 1:28:34 PM   
rico21

 

Posts: 2807
Joined: 3/11/2016
Status: offline
As you are a friend Gerry, I answer your post to said you than I don't know.

< Message edited by rico21 -- 3/21/2018 1:29:10 PM >

(in reply to Gerry4321)
Post #: 9
RE: Help Choosing an ACW Game - 3/21/2018 1:31:30 PM   
zakblood


Posts: 22416
Joined: 10/4/2012
Status: offline
helpful as ever rico21

(in reply to rico21)
Post #: 10
RE: Help Choosing an ACW Game - 3/21/2018 1:39:56 PM   
TulliusDetritus


Posts: 5394
Joined: 4/1/2004
From: The Zone™
Status: offline

quote:

ORIGINAL: zakblood
The Drawing of the Sword is a lot like that also, as they may follow your orders or not, same as you don't get at what unit to even fire at,


But if I well understood, it's all about battles (tactical). What happens before the engagement is absent. The operational part that is.

_____________________________

a nu cheeki breeki iv damke

(in reply to zakblood)
Post #: 11
RE: Help Choosing an ACW Game - 3/21/2018 1:44:23 PM   
zakblood


Posts: 22416
Joined: 10/4/2012
Status: offline
sort of, as you don't start some of at the battle, and have to march to get there, or sort out a given proportion of your units to a given place, where the battle is or will be taking place, so planning, moving supply and getting into place is part of the game, in some of the battles, but yes not all.

Gettysburg: The Tide Turns, is also like this, while some are pure battles, others are getting to a given place and then starting a battle, how you get there and by which way or even starting in where it should have been in history, is your choice, like in both game, a given amount of freedom is given so you can do it anywhere, but you may loose the battle in the end if a given result isn't achieved etc

but yes i get your point also.

i was just making the point that this part is in both game

quote:

there was a lot of maneuvering of armies, sometimes to force a battle on a site of its choosing


< Message edited by zakblood -- 3/21/2018 1:45:29 PM >

(in reply to TulliusDetritus)
Post #: 12
RE: Help Choosing an ACW Game - 3/21/2018 7:37:32 PM   
Gerry4321

 

Posts: 868
Joined: 3/24/2003
Status: offline

quote:

ORIGINAL: rico21

As you are a friend Gerry, I answer your post to said you than I don't know.

Rico, shouldn't you be doing something else right now?

(in reply to rico21)
Post #: 13
RE: Help Choosing an ACW Game - 3/21/2018 8:39:45 PM   
Gerry4321

 

Posts: 868
Joined: 3/24/2003
Status: offline
Thanks everyone for the detail.

(in reply to Gerry4321)
Post #: 14
RE: Help Choosing an ACW Game - 3/21/2018 9:36:20 PM   
Will_L

 

Posts: 207
Joined: 9/28/2000
From: NYC-Queens
Status: offline

quote:

ORIGINAL: TulliusDetritus

AGEOD American Civil War 2 with the amazing CWDB Mod.

It's an operational game, not tactical.


How is this mod vs. the AI from either side?

(in reply to TulliusDetritus)
Post #: 15
RE: Help Choosing an ACW Game - 3/22/2018 12:03:27 AM   
TulliusDetritus


Posts: 5394
Joined: 4/1/2004
From: The Zone™
Status: offline

quote:

ORIGINAL: Will_L


quote:

ORIGINAL: TulliusDetritus

AGEOD American Civil War 2 with the amazing CWDB Mod.

It's an operational game, not tactical.


How is this mod vs. the AI from either side?


The scripts seem to be working. Not the state of the art but playable (if you're not very exigent). Said this, I never try to break the AI and try to move along historical lines (more or less).

There are two classic first moves I always do (PBEM and AI, as Union; never played as the South so I can't tell). I charge like a crazy rhino and try to grab West Virginia and Missouri. In the former there's that poor soul Floyd something. I never fail to kick him out (PBEM included)

Missouri is 50% - 50%.

With this mod the miserable Floyd something somehow managed to more or less stop me. Maybe because McClellan was the boss of that horde.

You certainly can give it a try if you have the game. I find the game more vivid, with many more toys.

_____________________________

a nu cheeki breeki iv damke

(in reply to Will_L)
Post #: 16
RE: Help Choosing an ACW Game - 3/22/2018 4:50:00 AM   
rico21

 

Posts: 2807
Joined: 3/11/2016
Status: offline
I remember this part in which I had stopped the southerners before they took Washington. Then I made a turning west to cut the South in two with Sherman. I was stopped by the Mississippi. I never managed to cross. I abandoned the game because the abstract system of battle resolution annoyed me.
But I always wondered, what would have happened if Sheman cut the South in two?

(in reply to Gerry4321)
Post #: 17
RE: Help Choosing an ACW Game - 3/22/2018 9:07:09 PM   
Will_L

 

Posts: 207
Joined: 9/28/2000
From: NYC-Queens
Status: offline

quote:

ORIGINAL: TulliusDetritus


quote:

ORIGINAL: Will_L


quote:

ORIGINAL: TulliusDetritus

AGEOD American Civil War 2 with the amazing CWDB Mod.

It's an operational game, not tactical.


How is this mod vs. the AI from either side?


The scripts seem to be working. Not the state of the art but playable (if you're not very exigent). Said this, I never try to break the AI and try to move along historical lines (more or less).

There are two classic first moves I always do (PBEM and AI, as Union; never played as the South so I can't tell). I charge like a crazy rhino and try to grab West Virginia and Missouri. In the former there's that poor soul Floyd something. I never fail to kick him out (PBEM included)

Missouri is 50% - 50%.

With this mod the miserable Floyd something somehow managed to more or less stop me. Maybe because McClellan was the boss of that horde.

You certainly can give it a try if you have the game. I find the game more vivid, with many more toys.


Thanks Tullius, definitely going to give this mod a go and play both sides to explore it.
I do much the same in Missouri & WVA, bringing Sumner down from Iowa via river and sending Lyons to Rolla to get the depot
then building up and moving on in October when divisions can be made.
In WVA I send Patterson's force with Mansfield to occupy/attack Floyd and keep 3 brigades (each with a pair of Generals,
a 3 element infantry unit and an element of cavalry in them) in towns north of the Ohio River to chase off the Rebel units
that keep dancing back and forth, later in 1861 I send them across the river to occupy the towns in WVA.


(in reply to TulliusDetritus)
Post #: 18
Page:   [1]
All Forums >> [General] >> General Discussion >> Help Choosing an ACW Game Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.146