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Unit degradation - 3/8/2018 9:17:02 PM   
Duck Doc


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How are casualties and unit degradation handled in the game? Pardon me if this has been covered elsewhere.
Post #: 1
RE: Unit degradation - 3/9/2018 10:32:31 AM   
Saint Ruth


Posts: 764
Joined: 12/16/2009
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Hi,
Units have 2 values: Readiness and Strength. Readiness decreases when a unit moves, fights etc, and increases when a unit rests. Losses to Readiness are temporary.
Units with 0% Readiness have 50% (?? Can't remember exactly) of their Attack/Defense values.

Strength is the basic number of men/tanks etc. Strenght never increases, only decreases. Losses to Strenght are permantent.
The relationship between Strenght and Attack/Defense is linear. A unit with 50% strength has its Attack/Defense values halved.

When a unit suffers casualties, both its readiness and strength are reduced. If a unit has high readiness, most of the damage is taken from its Readiness. If a unit has low readiness, most is taken from its Strength.

The idea is that units can suffer some damage without permanently affecting their combat power (for example, tanks can be recoved and repair), whereas if a unit is exhausted, then casualties cut into the bone, doing permanent damage.
If someone runs their units into the ground, then s/he'll pay for it!

Units are destroyed if their Strenght is reduced to a certain value (this value depends on Quality...Conscript units are destoryed if Strenght is < 25%, and Elite is < 5%)

Cheers,
Brian

(in reply to Duck Doc)
Post #: 2
RE: Unit degradation - 3/9/2018 2:08:28 PM   
Duck Doc


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Thanks. Good to know,

(in reply to Saint Ruth)
Post #: 3
RE: Unit degradation - 3/9/2018 11:41:05 PM   
sandman2575


Posts: 291
Joined: 9/5/2009
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It's a bit disappointing -- more than a bit -- that the game doesn't model the TOE of formations at all. Abstract 'strength percentage' etc. just doesn't cut it for me.

(in reply to Duck Doc)
Post #: 4
RE: Unit degradation - 3/10/2018 1:20:46 AM   
barkhorn45

 

Posts: 237
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have to agree it's like dc series all units have the same toe

(in reply to sandman2575)
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RE: Unit degradation - 3/10/2018 4:38:59 PM   
Duck Doc


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Joined: 6/9/2004
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Not disappointing at all for me. To each his own. Looking forward to the game.

(in reply to barkhorn45)
Post #: 6
RE: Unit degradation - 3/13/2018 12:07:23 AM   
barkhorn45

 

Posts: 237
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yep the generic strength levels means I will pass I like my historic wargames to be historical glad this was brought to my attention just saved some money.

< Message edited by barkhorn45 -- 3/13/2018 12:09:09 AM >

(in reply to Duck Doc)
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RE: Unit degradation - 3/22/2018 3:03:21 AM   
NavalNewZ


Posts: 114
Joined: 8/19/2009
From: New Zealand
Status: offline
.

< Message edited by NavalNewZ -- 3/22/2018 1:16:42 PM >

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RE: Unit degradation - 3/22/2018 3:20:22 AM   
Rosseau

 

Posts: 2406
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A bit off topic, but can we edit the scenarios that ship with the game somehow?

(in reply to NavalNewZ)
Post #: 9
RE: Unit degradation - 3/22/2018 4:05:16 AM   
bcgames


Posts: 1940
Joined: 6/2/2010
From: The Last Book Read
Status: offline

quote:

ORIGINAL: Rosseau
...can we edit the scenarios that ship with the game somehow?

Yes, 100%. You get the same editor I used to design the scenarios. Change away!


_____________________________


(in reply to Rosseau)
Post #: 10
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