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Setting alternate plot/courses for AI

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Setting alternate plot/courses for AI Page: [1]
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Setting alternate plot/courses for AI - 3/2/2018 9:51:40 AM   
nightops

 

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Joined: 3/2/2018
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In Harpoon you could set alternate plot/course waypoints for the AI player. Is there any way to do this in CMANO, if not what is the alternative to adding some randomness to a scenario besides alternate unit/formation spawn locations?
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RE: Setting alternate plot/courses for AI - 3/2/2018 10:22:48 AM   
Gunner98

 

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I think you can do that via Lua but am not sure.

One of the best ways would be to have several missions set up and have a randomized Lua command to assign the unit in question to different missions. This would achieve the same effect as the unit would cruise to the assigned mission area.

Am sure there are other ways. Timing of events can be randomized so the spawning time as well as location can be changed, also the chance that a spawn can happen at all can be set.

B

(in reply to nightops)
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RE: Setting alternate plot/courses for AI - 3/2/2018 10:39:29 AM   
nightops

 

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Thanks for the reply Gunner98, I'm new to CMANO so the scripting part is a bit higher up the curve for me. Thought there would be an easy and straightforward GUI solution.

Do you know a script that has an example of this, that would at least give me an idea of how it's done.

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RE: Setting alternate plot/courses for AI - 3/2/2018 5:49:27 PM   
Gunner98

 

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Not offhand.

If I build one I'll share it. Shouldn't be that difficult and its a good idea.

B

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RE: Setting alternate plot/courses for AI - 3/3/2018 12:49:54 AM   
Rory Noonan

 

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Joined: 12/18/2014
From: Brooklyn, NY
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Hey nightops I made a quick tutorial for you covering this.

< Message edited by apache85 -- 3/3/2018 1:58:09 AM >


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