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Campaign Series Middle East 2.01

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Campaign Series Middle East 2.01 - 3/1/2018 5:14:11 PM   
Jason Petho

Posts: 14496
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
You'll be happy to know that the 2.01 UPDATE has been shipped off to Matrix.

You should see it available in the next couple or few weeks, barring any disasters.

Here is the changelog:

Change History:
Middle East 2.01 Update Log

• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).

• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.

• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts

• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files

• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to

• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp. Thank you!

Stay tuned for further updates on its release.

< Message edited by Jason Petho -- 3/1/2018 6:00:17 PM >


Post #: 1
RE: Campaign Series Middle East 2.01 - 3/2/2018 7:41:36 AM   
Big Ivan

Posts: 1913
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Very good Development Team, thanks for the update!


Blitz call sign Big Ivan.

(in reply to Jason Petho)
Post #: 2
RE: Campaign Series Middle East 2.01 - 3/2/2018 9:17:02 AM   

Posts: 2349
Joined: 2/4/2009
From: Be'eri, Hadarom, Israel
Status: offline
Great stuff guys. Been waiting for this patch to get back into PBEM.


But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.

-Machiavelli, Il Principe, Book III-

(in reply to Big Ivan)
Post #: 3
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