From: Third rock from the Sun.
ORIGINAL: Curtis Lemay
A weird way to do it but there is some method to his madness. Upon reconstitution, the unit is filled out via the pools. That equipment has its proficiency determined by the Force Proficiency. So, if the Force Proficiency is much higher than the original unit proficiency, you would get the effect he's describing.
That's interesting. I would have thought it's the other way around, that the equipment going into the recostituting unit would assume the proficiency of the unit.
Well it can be quite confusing and what is discussed above isn't exactly accurate. The manual says reconstituted units enter as untried. So they don't have a proficiency yet. And when they do become tried the proficiency is averaged by the Force Proficiency +/- 33%. So it seems to me whether or not you are better off is actually a crap shoot unless a unit has really horrible proficiency and the Force Proficiency is, for some bizarre reason, tremendously better than your unit's proficiency.
8.2.2. Unit Experience and Proficiency
The Proficiency of a Veteran unit (one that has
previously participated in a combat) is a known
quantity. This is not true of Untried units (those
with no combat experience). A unit’s actual
Proficiency is determined when it first participates
in combat, and can vary by as much as 33% (relative)
from the originally projected Proficiency.
8.5.1. Force Characteristics and Their Effects
(1-100%) – This represents the overall Proficiency
of the Force. This characteristic is used to
determine the length of your Turn. Reconstituted
unit Proficiencies are averaged with this value.
If your Force is at full strength, Replacements
will automatically appear in the form of
reconstituted, previously-destroyed units built up
from replacement equipment. Reconstituted units
will appear “Untried” in an Urban location distant
from enemy units.