Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Gotterdammerung 1944-1945 (snippets from testing v4.30)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Gotterdammerung 1944-1945 (snippets from testing v4.30) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Gotterdammerung 1944-1945 (snippets from testing v4.30) - 2/26/2018 4:26:46 AM   
Silvanski


Posts: 2498
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
I'm not as good in writing AAR's as some of our esteemed friends on here. I'd like to share some screenies and situations though.
Going as the Allies vs the Axis PO...
January 24 1945... The Ardennes Offensive did not take place, and the Germans pulled back behind the Rhine...
In Poland the Wehrmacht conducted "Schlittenfahrt", a withdrawal to a shorter line further back. As a result of this not that many panzer units were wasted and I face a German army in better shape than historically was the case...
Several Waffen SS units were transferred to the East. Advancing through Poland goes slower than expected and this leaves me in a bit of a mess in Hungary.
I have not yet been able to advance north of the Danube, and Budapest has not been fully taken...




Attachment (1)

_____________________________

The TOAW Redux Dude
Post #: 1
RE: Gotterdammerung 1944-1945 (snippets from testing v4... - 2/26/2018 4:02:02 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
I started the existing version last night as the German vs the PO. It was not pretty. The Ardennes Offensive started fine day 1, but by day 2 the Allies had pushed me back across the Our River and were advancing on much of the front. The Soviets were pushing way too fast against Budapest also. My initial reaction was that there needs to be a Shock event initially. Might make more sense to set it against the Allies as opposed to boasting the Germans. I would also unlock all the Germans (at least for when the German is human) to allow the flexibility to withdraw or re-position as desired. Also wondered if half-week turns might make more sense to slow down the Allies.

These are just my initial impressions, as I realize it's not a good idea to make such changes based on one playing.

(in reply to Silvanski)
Post #: 2
RE: Gotterdammerung 1944-1945 (snippets from testing v4... - 2/26/2018 10:05:41 PM   
Silvanski


Posts: 2498
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Nicholas Bell.... there needs to be a Shock event initially. Might make more sense to set it against the Allies as opposed to boasting the Germans.


That is one of the things I'm looking into


_____________________________

The TOAW Redux Dude

(in reply to Nicholas Bell)
Post #: 3
RE: Gotterdammerung 1944-1945 (snippets from testing v4... - 2/26/2018 10:59:11 PM   
Rosseau

 

Posts: 2389
Joined: 9/13/2009
Status: offline
Great game and not a simple task.

Not to be repetitive, but SSG's Battles in Italy TAO5 custom scenario seems to get it just right. Great OOB too.

(in reply to Silvanski)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Gotterdammerung 1944-1945 (snippets from testing v4.30) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117