Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Close Combat: The Bloody First - Polygon Interview

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Polygon Interview Page: [1]
Login
Message << Older Topic   Newer Topic >>
Close Combat: The Bloody First - Polygon Interview - 2/21/2018 12:26:57 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Close Combat: The Bloody First is the latest title in the critically-acclaimed Close Combat series.

Originally planned to be built with the Unity engine, the team decided to switch to Archon.

Steve McClaire
has been interviewed by Polygon about this (and others) decision.

"The Close Combat series was first launched back in 1996 and it’s always had a purely top-down perspective. Players take the role of a small infantry unit commander and issue orders to their soldiers in the field. Morale plays a big part in every engagement, as do principles like command and control. If you push your men too far, too fast, they can lose contact with their leaders and sometimes even the will to fight."

Get more information about Close Combat: The Bloody First from its product page

Do you want to stay updated on the Close Combat franchise? Check out its official Facebook page!




< Message edited by Daniele -- 10/4/2019 8:59:08 AM >
Post #: 1
RE: Close Combat: The Bloody First - Polygon Interview - 2/21/2018 2:01:22 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
quote:

Do you want to stay updated on the Close Combat franchise? Check out its official Facebook page!

A bit ironic this line............I had written.........."do you want die waiting news about the Close Combat franchise?"

About the interview, there is one thing very curious, between we discovered information about the Unity version and we discovered how they were re-making again it with Archon, we wait years.....one year a half as minimun and in this time we were asking things about the Unity version.

But very good discover the product page. I can not wait.

(in reply to Daniele)
Post #: 2
RE: Close Combat: The Bloody First - Polygon Interview - 2/21/2018 5:00:53 PM   
mickxe5

 

Posts: 458
Joined: 4/9/2016
Status: offline
On the Force Selection screenshot it looks like the player can command up to 24 units (16 + 8 support). Does the lack of 1st/2nd Platoon groupings mean all 24 slots can be filled individually rather than by platoon, as in PITF/GTC? Will the 8 support slots be available to infantry so an entire inf. company (minus its weapons plt) could be selected?

(in reply to Nomada_Firefox)
Post #: 3
RE: Close Combat: The Bloody First - Polygon Interview - 2/21/2018 7:15:29 PM   
Searry

 

Posts: 843
Joined: 1/24/2014
Status: offline
Can somebody post the interview here or somewhere else? I don't want to support Polygon.

(in reply to mickxe5)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Polygon Interview Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.273