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the "NOT" modifier

 
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the "NOT" modifier - 2/17/2018 10:08:40 PM   
vettim89


Posts: 3506
Joined: 7/14/2007
From: Toledo, Ohio
Status: online
is there anywhere with documentation of how to use the "NOT" modifier in triggers?

For an example, if a trigger is "Unit Enters Area" does the "NOT" modifier turn it into "Unit Leaves Area"?

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RE: the "NOT" modifier - 2/17/2018 10:47:48 PM   
michaelm75au


Posts: 12471
Joined: 5/5/2001
From: Sydney, Australia
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'NOT' in this case does means NOT in the area.

However, there is a flag that can be set by Lua for a unit leaving the area.[Hasn't been added to the form in Command]

SE_SetTrigger({...,ExitArea=true,...}

Has been awhile since I created this, but it did work in the past.

< Message edited by michaelm75au -- 2/18/2018 12:27:18 AM >


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RE: the "NOT" modifier - 2/18/2018 12:27:04 AM   
michaelm75au


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Ahh.. for the Exit to work, it needs to register that they 'entered the area' so needs a active 'Unit enters area' Event.

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