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RE: Three Moves Ahead Review on Command

 
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RE: Three Moves Ahead Review on Command - 2/18/2018 8:49:30 PM   
SeaQueen


Posts: 1136
Joined: 4/14/2007
From: Washington D.C.
Status: offline
quote:

ORIGINAL: HalfLifeExpert
That's definitely me. When I first started playing CMANO, my focus was on surface engagements (Ships vs ships). Gradually I explored submarines and aircraft, to the point where probably my main focus would be naval aviation, chiefly the operations of Aircraft Carriers and Carrier Battle Groups.


I think the mistake people make when they start playing Command is that they think handling a whole carrier strike group effectively is going to be easy. It has all the tools necessary to do it, but I think that's one of the hardest things to do in the game because of the variety of platforms and missions involved.

To do it right you have to understand how to fight aircraft, ships, submarines, ballistic missiles, and cruise missiles while potentially attacking targets defended by SAMs, guns, and more fighters. It'd be better to start off with smaller scenarios that deal with just one aspect of controlling a carrier and its supporting platforms. If you can't fight with a small surface action group, you probably won't be able to handle a carrier and win.

(in reply to HalfLifeExpert)
Post #: 31
RE: Three Moves Ahead Review on Command - 2/19/2018 7:07:46 AM   
BrianinMinnie

 

Posts: 94
Joined: 5/7/2015
Status: offline
Folk,

As a 1-2 times a week player, this is an incredible sim, land, sea and air, from WW2 to the near future in hardware and sensors. Every time I play I learn something new, every time I read these forums, I see something else to think about the next time I play.

Every time I watch "us"tube videos of playthroughs or tutorials, another possibility is presented to me.

I listened to the review and it was interesting to hear the games aspects from a different angle than my own and I took it as most things I read, watch, or listen too nowadays, more information to think about in relation to how we all think, see, listen and act upon after considering what the heck were all taking in. Then move on. its all good.

Long winded I know, however it doesn't matter if it's planning a alpha strike against a complex or just dropping a torp from a single helo vs mystery sub, I think its great reading what we all get out of this game.

(in reply to SeaQueen)
Post #: 32
RE: Three Moves Ahead Review on Command - 2/24/2018 7:05:56 PM   
fatgreta1066

 

Posts: 422
Joined: 12/30/2012
Status: offline

quote:

ORIGINAL: Michael H

quote:

ORIGINAL: thewood1
And coming to the dev's forum and syaing you knew you'd piss off long time players is just plain poor form.


I'll address that one point specifically. I apologize because my initial comment was probably poorly worded. I didn't come here to poke at the forum or to say anything along the lines "Haha! This will chap their butts and I don't care!"

I went into the recording having a high degree of enthusiasm for the game. I had hoped that the others would share that enthusiasm, but as the show progressed I had the realization that it was not going to be the case. As they made their points, it became clear that this was going to be one of those shows that will not go over well with long time fans of the game. At that point I had a strong feeling that this type of response was going to happen. I do apologize that the show did not give the game you all are very passionate about the due that you feel was necessary.

I had hoped to come and possibly present a better face for the show, but clearly some people are upset and at this point I don't want to make anything worse. So, like I said, I'll continue to enjoy the game and hope you all do too.




I'll add my two cents here, in terms of how I reacted to this episode. to start with, I fell a bit in love with your podcast a little over a year ago and listened to a lot of old and new episodes. Over time, it seems to me that the show has developed a tendency to start out with everyone talking about their specific problems with the game in question, before even talking much about the game overall. That seems to start the show down a winding and hard to follow path (at least for me). It seems that recent episodes have done this more and more, but I'm not sure because (due to this) I've largely stopped listening to the show. Especially recent episdoes with Bruce on them seem to become really negative complainy things. I'll also say that this seems to me to be especially true when the game being reviewed is more along the lines of a hard core war game. I recall the review of Hearts of Iron IV, it very much had that flavor. And without question this episode did, big time. So as winter of wargaming approaches, I hope you take this feedback as constructive criticism. That's how I intend it at any rate, I don't want to come across as super negative.

(in reply to Michael H)
Post #: 33
RE: Three Moves Ahead Review on Command - 2/24/2018 7:47:48 PM   
thewood1

 

Posts: 4362
Joined: 11/27/2005
Status: offline
What I tend to find with semi-professional reviewers is they themselves don't like to be reviewed.

With that said, reviewing professionally is a difficult job if its done well. Balancing complaints, personal preferences, fan pressure, etc. I think that is why reviewers tend to get more negative as the progress. It is much easier to detail complaints over good points.

(in reply to fatgreta1066)
Post #: 34
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