From: Dismal Seepage Indiana
After installing this great version of the game, I opened the file and could not find a "scenario folder!...Dunno if the scenarios defaulted into the scenario folder of the older OPARTOFW version 3, but the folder for version 4 definitely has no scenario folder???''I did copy paste the Korea 50-53 scenario folder which you sent me,directly into the version 4 folder itself, and then when choosing scenarios the new game asks if I wish to "obtain" my scenario from another source..I went to that new Korea 50-53 folder and it loaded perfectly and I played a couple of turns, successfully.
I have never done an AAR before but have done reviews, so please let me do that.
As I stated earlier, I am familiar wit the old game CONFLICT;KOREA...and this scenario is that same game...on steroids!...The map covers the same areas. to include the same areas of Japan for arriving units and air assets, and the units themselves use the same NATO counters, (which all real wargame grognards would appreciate, lol)..
Hovering the cursor over units allows the player to get detailed info on the status of the unit,(fatigue, ready, routed, etc.)and you can also see the troops, planes, or equipment employed by each unit.
I love chrome and the only thing missing here are the nice colored side views of the planes which CONFLICT;KOREA had, (as blocky as they were, IMHO they still gave some flavor to the game.)
The map itself is far more detailed than that earlier game and has many more roads and secondary trails for movement of land units. Different terrain also affects both movement and combat defense factors, as in any of the better "boardgames."
Each turn in this scenario is a full week, and can be broken down into several separate increments, so the player who wants to play "General" has a serious chance to do so with this classic encounter.
While I only played a couple of turns, I detected the AI seemed to be making moves countering moves I had made, which is interesting because the N.Koreans and CHICOMS used Soviet tactics...and in those days, once committed to a plan, the Soviets NEVER deviated from a set plan...even when cognizant of running into traps.
In those days, they literally felt moving in waves "like the ocean" was enough to keep the momentum going.
(Dad saw this in Korea and saw those 'waves" shredded by NAPALM and "willy-pete")
The scenario has something like 180+ turns, so this is definitely NOT a "beer and pretzel" affair, but rather one which you will be returning to on a regular basis...(which helps off set the cost of the game, making each days turns a matter of pennies on the dollar.)
(Owners of WITP-AE know a price tag approaching $100 is peanuts compared to the YEARS spent playing and replaying it.)
Personally, I started wargaming with Avalon Hill in the late 1950's as dad owned a hobby shop, and he was a combat vet of two wars, so military simulations were as natural as rain...I played them while serving overseas, and have used sand tables larger than ping pong tables.
Finished DRANG NACH OSTEN and TERRIBLE SWIFT SWORD a couple of times as well.
IMHO, Operational Art Of War IV is a "must have" for serious gamers and this particular scenario might be considered for "advanced" players, and not just for "intermediates", depending on how many selectable options you choose...