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RE: New TOAW IV database - 2/21/2019 6:49:25 PM   
sPzAbt653


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quote:

ORIGINAL: sPzAbt653
I'm not sure, but can the Amphibious Icon can move thru shallow and deep ?

I tested this some time ago and am pretty sure that the answer is "no".

Now that you bring it up again, I think 'no' is correct. I seem to recall being able to move US Tank Bn's that have the Amphib Icon in Op. Olympic thru the shallows, but not thru the deeps.


< Message edited by sPzAbt653 -- 2/21/2019 6:50:42 PM >

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Post #: 31
RE: New TOAW IV database - 2/21/2019 7:52:09 PM   
Lobster


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Wasn't it the Germans who wanted to fit snorkels to tanks and drive them across the bottom of the English Channel?

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RE: New TOAW IV database - 2/21/2019 8:16:17 PM   
larryfulkerson

 

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quote:

ORIGINAL: Lobster
Wasn't it the Germans who wanted to fit snorkels to tanks and drive them across the bottom of the English Channel?

I think I remember seeing some American tanks wearing snorkels moving across a river but the river wasn't really all that deep so the water came up to just the turret. And they made it across the river despite all the mud and slipping and sliding trying to get OUT of the water on the other side.

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RE: New TOAW IV database - 2/21/2019 9:13:36 PM   
sPzAbt653


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This version of the Pz III:

Tauchpanzer III - Some tanks were converted to amphibious tanks for Operation Sea Lion. Unusually, they were designed to be able to stay underwater rather than to float. The idea was that they would be launched near to the invasion shore and then drive to dry land on the sea bottom. The tank was waterproofed, the exhaust was fitted with a one-way valve and air intake was through a hose.


They were used in Barbarossa.

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Post #: 34
RE: New TOAW IV database - 2/21/2019 9:44:34 PM   
Lobster


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They certainly didn't need ballast.

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RE: New TOAW IV database - 2/22/2019 10:10:31 AM   
larryfulkerson

 

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double post sorry.

< Message edited by larryfulkerson -- 2/22/2019 10:11:08 AM >


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RE: New TOAW IV database - 2/23/2019 6:04:51 PM   
josant

 

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I updated the database to v4 version. This will be the final version of the database.

For this final version I made some changes adding or erasing some equipments, also I made some changes in the volume flag of armored equipment to reflect a more real value according with the real size of the equipment, and finally I included a new equipment256.png file into the package with new silhouettes so the 3 files must be together to work correctly.

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Post #: 37
RE: New TOAW IV database - 2/23/2019 8:03:21 PM   
larryfulkerson

 

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I think we all appreciate your hard work. Thank you very much.

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Post #: 38
RE: New TOAW IV database - 5/26/2019 12:41:56 PM   
josant

 

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I modified the structure of the database to make it compatible with the standard database of the game, now you can load any scenario who comes with the game without any issue.
To make it compatible I made new weapons categories and put the new equipment here.

To install it put the *.nqp, *.eqp and *.png files in the "Graphics Override" folder and load the game, then, when you load a standard scenario, you will get a "wrong equipment file" error message (this is because the database is edited but the structure is the same), simply ignore it.

In the first post you have the link to download this new version called "TOAW IV database v5"





Attachment (1)

< Message edited by josant -- 5/26/2019 12:47:15 PM >

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Post #: 39
RE: New TOAW IV database - 5/26/2019 4:36:34 PM   
sPzAbt653


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Brilliant !

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RE: New TOAW IV database - 5/26/2019 7:22:30 PM   
r6kunz


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Fantastic!
I (we) have been hoping someone would step up and do this.
Much appreciated.

RAK

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RE: New TOAW IV database - 5/27/2019 6:28:34 AM   
larryfulkerson

 

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Thanks a heap. I'm going to install it in my mod ( B41_lgf ) and go to town with it.

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Post #: 42
RE: New TOAW IV database - 6/8/2019 8:30:18 PM   
macgregor


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Can I get some help please with how/where to install these files? I can't open them.

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RE: New TOAW IV database - 6/8/2019 8:38:11 PM   
larryfulkerson

 

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quote:

ORIGINAL: macgregor
Can I get some help please with how/where to install these files? I can't open them.

The EQP and NQP files are XML files that the game reads to characterize the equipment for the game and the NQP is for the ships. For each scenario that uses the new database you will need a folder inside the graphics override folder that has the same name as the scenario and inside the scenario named folder you would park the EQP and NQP files but rename them to the name of the scenario. The PNG file goes inside the folder too but it's already got the right name.

< Message edited by larryfulkerson -- 6/8/2019 8:39:15 PM >


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RE: New TOAW IV database - 6/8/2019 10:22:28 PM   
macgregor


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Oh I see now. Thanks Larry! I'll wait until there is a scenario that uses the new database then.

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RE: New TOAW IV database - 6/9/2019 2:03:16 AM   
Zovs


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I am using parts of it in mine.

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Post #: 46
RE: New TOAW IV database - 6/9/2019 5:57:00 AM   
josant

 

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quote:

ORIGINAL: macgregor

Can I get some help please with how/where to install these files? I can't open them.


You can also copy these 3 files into the "my documents"-"The Operational Art of War IV"-"Graphics Override" folder, so every time you load the game, this database will be loaded by default, and then, if you go to the editor to edit or create a scenario, it appears.
The only issue is that when you load a scenario you will get a message saying that you are playing with the wrong eqp file, but, as the structure of this database is compatible with the scenarios that comes with the game, to solve this, simply open the scenario with the editor and save it again.

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Post #: 47
RE: New TOAW IV database - 9/30/2019 8:33:04 PM   
DZKriz

 

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quote:

For this new version of toaw 4, I have adapted my toaw 3 previous modified database, expanded with more than 2000 new equipments that before I could not put due to the limit of equipment that toaw 3 had.
This mod not only include modern and latest weapons systems, also include oldest systems that not include the original database.
Also taking advantage that the new toaw 4 finally has a new improved system for naval combat, I have included more than 600 classes of ships (ironclads, cruisers, battleships, frigates ...)


I was able to convert Josant's TOAW 4 Database into a nice Excel Spreadsheet for Comparisons. The Spreadsheet is attached here.

With the Equipment Database in spreadsheet form, it would be very helpful to me (and I presume to others) if someone could explain here how the various AP, AT, AA, DF factors are calculated. Thanks.

DZK

Attachment (1)

< Message edited by DZKriz -- 9/30/2019 8:44:24 PM >

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Post #: 48
RE: New TOAW IV database - 9/30/2019 9:07:16 PM   
Zovs


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DZK is this for the 5.2 db?

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Post #: 49
RE: New TOAW IV database - 9/30/2019 10:20:04 PM   
DZKriz

 

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quote:

DZK is this for the 5.2 db?


Yes, it was the 5.2 Database at the beginning of this string.

I could do this for a more current Database as well. Doesn't take a super long time to do so. It takes about an hour maybe if you haven't done this before, an afternoon, to do the work.

(1) You open the XML file in MS Word
(2) Make a fair number of targeted "Replace All" commands (choose wisely... and if you don't you can choose the "undo" option after each step that you don't like to get back to where you started)
(3) Make sure that you end by separating your fields by tabs (in MS Word ^t) and your equipment entries by HRTs (in MS Word ^p)
(4) Save and then call up in Microsoft Excel.
(5) Fix what still needs to be fixed then.

If I were smarter, I could write a macro that would do the MS Word processing with a single command, but I don't do this enough to remember easily how. But since thankfully the DB is available in at least XML form, it's not altogether hard to organize this into a spreadsheet. If one's never done this before, you might spend 1-2 maybe 3 hours (and afternoon or evening) doing this. But you'll never completely forget how to do it, and each time you do this, it'll be easier.

DZK






< Message edited by DZKriz -- 9/30/2019 10:37:04 PM >

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