It was a serious question for the devs. I bought this game on day 1, and have since bought everything for it, expansions and LIVE modules, without, actually, being able as yet to really get into playing it, though I keep trying, keep coming back to it, keep watching the various videos, keep learning a little here and there. And I do realise how great it is.
I'm in exactly the same situation.
My slowness to get to grips with it is partly because I've wanted to do less - lazy me - in terms of the micro-management. So ever since the Advanced Strike Planner has been mentioned I've thought it would make a huge difference. To my interest, at any rate. I realise it's a complicated beast, but I was just wondering if there was any time-frame pencilled in, and whether that could be shared. I ask now, because, like someone else in a post above, each time a new expansion is mentioned I get a bit eager, thinking this will be it, then a bit disappointed it's not. So The Silent Service sounds great, but when I saw there was to be another expansion I was hoping THIS one would be the ASP. I understand the urge to joke about it, but it was a question for the devs, if they are able to share any meaningful info on this function's development?
Yes, a planner would be great to reduce micro management.
There are also several UI issues that prevent from enjoying the game as I should.
1) The fact that the message log is not clickable. It's sometime a real pain to see to what item the message is intended. "Where the heck is SKUNK #137 ?!"
2) The non-fluid zoom system with a one-second delay.
In my opinion, instead of working on new features, new theaters, new DLC, etc, the devs should focus in priority on making the UI more pleasant by fixing these three severe issues (1-planner, 2-message log, 3-Zooming/scrolling).
< Message edited by nukkxx -- 2/4/2018 9:00:47 AM >