Lesson learned in the 2by3+ game:
I tried bombing Sevastopol to isolate the units there in my game as the Germans vs. SparklyTits. No luck, only got up to like 11% after several turns of bombing. So I figured bombing ports was a lost cause. Nope. Crackaces got to 67% in one turn against the little port in the Leningrad pocket, isolating two whole armies.
Make sure to assign like six AAA units to that port once Leningrad is in danger of being cut off. Other folks probably knew this but it was a surprise to me.
I will post in our AAR, but I will post here that this was not done all in one turn. It was a steady process starting turn #4. In fact, a couple of turns I achieved only 4% damage and the port repaired 3% of the damage the next turn. Other turns were much more fruitful with 9% more damage at the end of the Soviet turn. If you think, the port was sealed on turn 11 and I started on turn 4 that is 8 turns of bombing. I think I could have done it in 6 but as a team we balanced the needs of the center command and the need for dive bombers. Plus I threw away Stukas one turn ground bombing trapped Soviets
So 8 turns (including turn #4 , mission takes 67%, average of 7% damage each turn. (Remember the port repairs before the logistics phase.)
It might be worth stationing 3 airbases with fighters over Osinovets, and attaching flak SU's to the airbases, along with HQ's with flak attached. That would certainly discourage Stuka (dive bomber) attacks, which was the main driver of port damage. The exhaustion of Soviet fighters and a couple of turns where no fighters flew certainly did not provide resistance.
< Message edited by Crackaces -- 1/31/2018 2:56:50 AM >
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"