I have searched through the manual, and online here, but cannot find an answer to my question.
If a players' air force flies so many miles on their turn, when does that go back to zero? I presume the players next turn.
1) Thus, does one need to make sure that there are sufficient fighters/bombers available, with % of potential air miles remaining, so those planes are available to the computer for support operations, interception, interdiction, during my opponents' turn?
2) If that is so, does that mean that if I do not fly any missions on my turn, that there would be more planes available and thus more sorties in interception, interdiction, defensive support during my opponents turn (versus having all my squadrons at 80% at the end of my turn)?
3) Final question, if one transfers planes in from the NR, they are at 100% Airmiles used up. I presume they do not fly any defensive missions during my opponents turn then?
Born and raised in Toronto, where our Hockey Team is smoking hot,
and our former Mayor was smoking crack!