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RE: Time for a new counter MOD

 
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RE: Time for a new counter MOD - 6/28/2018 10:51:48 PM   
FF_1079


Posts: 87
Joined: 12/26/2007
From: Bluffton, South Carolina
Status: offline
I am a long time admirer of SIPRES work, but this is just next level goodness, simply the finest counter set yet for this game. I look forward to using it and would recommend that Matrix/the developers consider a way to enter these into the actual game files ala the user submitted scenarios that are available in the client menu.

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Post #: 91
RE: Time for a new counter MOD - 6/30/2018 6:14:22 PM   
Hairog


Posts: 1604
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Ditto

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
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(in reply to FF_1079)
Post #: 92
RE: Time for a new counter MOD - 7/7/2018 5:41:16 PM   
SIPRES


Posts: 398
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Mod completed and ready to download

file is available on first post of this thread

Christophe

(in reply to Hairog)
Post #: 93
RE: Time for a new counter MOD - 7/7/2018 7:36:45 PM   
Groovie

 

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Joined: 6/8/2018
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Amazing work Christophe - thanks so much for your hard work, much appreciated.
Been so looking forward to this mod, thanks again for sharing

< Message edited by Groovie -- 7/7/2018 7:37:10 PM >

(in reply to SIPRES)
Post #: 94
RE: Time for a new counter MOD - 7/8/2018 9:16:18 AM   
SIPRES


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Thx Groovie
That was a long way to complete, and still few things I wanted to improve (eg Navies are currently generic pictures).
Also I was not satisfied with the zoom version, so I switch to Nato style.
So some updated version(s) will follow.




(in reply to Groovie)
Post #: 95
RE: Time for a new counter MOD - 7/8/2018 4:23:21 PM   
magic87966


Posts: 152
Joined: 3/22/2015
From: Winston-Salem, NC
Status: offline
Great work! Thanks for your efforts.

(in reply to SIPRES)
Post #: 96
RE: Time for a new counter MOD - 7/8/2018 10:17:03 PM   
Hairog


Posts: 1604
Joined: 7/11/2000
From: Cornucopia, WI
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Looking good Sipres!


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to magic87966)
Post #: 97
RE: Time for a new counter MOD - 7/10/2018 3:34:10 PM   
PHalen


Posts: 126
Joined: 12/26/2016
From: Sweden
Status: offline
Merveilleux!!!
Can't wait to try them out!
Thanks so much SIPRES for all the effort you put into these beauties!

Go France in the World Cup!!!

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Post #: 98
RE: Time for a new counter MOD - 7/13/2018 1:34:38 AM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
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The mod look absolutely stunning! Thank you so much

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Post #: 99
RE: Time for a new counter MOD - 7/13/2018 1:36:11 AM   
panzerwilly2

 

Posts: 15
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I agree, this mod is fantastic!

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Post #: 100
RE: High Res counter MOD (ready to download) - 7/13/2018 10:29:56 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
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hi, are compatible with "Elite forces mod"?

(in reply to SIPRES)
Post #: 101
RE: High Res counter MOD (ready to download) - 7/21/2018 6:54:06 AM   
SIPRES


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Thanks everybody
here is current on going work sample (updated navies sprites to be country specific)







Attachment (1)

(in reply to razanon)
Post #: 102
RE: High Res counter MOD (ready to download) - 7/21/2018 6:56:07 AM   
SIPRES


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quote:

ORIGINAL: razanon

hi, are compatible with "Elite forces mod"?

hi Razanon

This mod is compatible with vanilla game only, and still under dev/update.

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Post #: 103
RE: Time for a new counter MOD - 7/31/2018 9:25:39 AM   
CHINCHIN

 

Posts: 338
Joined: 9/2/2012
Status: online
Spectacular, congratulations

(in reply to TheBattlefield)
Post #: 104
RE: Time for a new counter MOD - 8/15/2018 9:24:57 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Brief update on navy's

Ships images are now contry specific as per below sample
Download link is updated on the first post of this thread.







Attachment (1)

(in reply to CHINCHIN)
Post #: 105
RE: Time for a new counter MOD - 8/17/2018 8:32:21 PM   
saintjust

 

Posts: 2
Joined: 8/17/2018
Status: offline
merci l'ami.
Un travail de malade...de la qualité !
Chapeau bas.

(in reply to SIPRES)
Post #: 106
RE: Time for a new counter MOD - 8/20/2018 6:30:57 AM   
SIPRES


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Joined: 7/23/2015
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Merci saintjust.



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Post #: 107
RE: Time for a new counter MOD - 8/20/2018 7:00:39 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Very nice counters - thank you for sharing.

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Richard

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Post #: 108
RE: Time for a new counter MOD - 8/20/2018 10:18:15 PM   
comsolut

 

Posts: 452
Joined: 5/30/2004
Status: offline
Maybe just me but all counters changed over except Russian counters??

Looks amazing. Great feel to the game!

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Post #: 109
RE: Time for a new counter MOD - 8/22/2018 8:17:58 PM   
GrayNemesis

 

Posts: 29
Joined: 1/8/2018
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I am having the same problem, Russian counters are not updating.

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Post #: 110
RE: Time for a new counter MOD - 8/22/2018 9:32:23 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
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Normaly if you follow the steps on "how to install" (on first post of this thread), it should not happen.
In other case just manualy copy the 2 modded files in MAJOR04 folder to the campaign you play (Bitmaps/Major04) that should do the job.

(in reply to GrayNemesis)
Post #: 111
RE: High Res counter MOD (ready to download) - 9/2/2018 10:40:30 AM   
aquavita

 

Posts: 31
Joined: 8/27/2004
From: Norway
Status: offline
The mod is a blast, and have breath new life in the game for me.


Feedback/suggestions:


1. Brandenburger (Special Unit)

Could we have a neutral unit (Not with the name in background?


2. Coast fortress


Could it be named nothing (Not "Todt")?


3. Units all


Is it possible to make a different graphic fore each upgraded unit?

< Message edited by aquavita -- 9/2/2018 10:41:29 AM >


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(in reply to SIPRES)
Post #: 112
RE: High Res counter MOD (ready to download) - 10/12/2018 12:41:18 AM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
I'm using this mod in my current game and I have to say, from my point of view these the best looking counters I've ever seen!

I have one small issue: the tech 3 German heavy tanks have a King Tiger image which means that in the Citadel scenario, the Germans have already Tigers II. So it would be better to move Tigers II to tech 4.

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(in reply to aquavita)
Post #: 113
RE: High Res counter MOD (ready to download) - 10/12/2018 6:46:56 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks Ivanov

I did replace by Tiger I and move KoenigTiger to level 4.

Link updated on 1st post

(in reply to ivanov)
Post #: 114
RE: High Res counter MOD (ready to download) - 10/12/2018 8:59:55 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Than was fast! Thank you very much for you fantastic work. I hope that maybe someday, your work will be incorporated to the official SC releases. Otherwise, I won't buy any of the future games, until you do your counter mods ;)

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(in reply to SIPRES)
Post #: 115
RE: High Res counter MOD (ready to download) - 10/13/2018 10:26:11 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hi Ivanov,

I am not sure the Mod could become "official" as I use some images i collect from internet (some of them even if they are scaled down and reworked might have copyright).

But you can get your wallet ready for world at war as I start to collect images for the following future majors

According to screenshots I have seen it looks like that Commonwealth will be a Major nation also.






Attachment (1)

(in reply to ivanov)
Post #: 116
RE: High Res counter MOD (ready to download) - 10/13/2018 10:47:23 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: aquavita
Hello Aquavita,
Sorry for late response I miss ths one

The mod is a blast, and have breath new life in the game for me.

THX a lot

Feedback/suggestions:


1. Brandenburger (Special Unit)

Could we have a neutral unit (Not with the name in background?
I wanted to add some badge or name for every nation special unit, as I think it could be confused with normal infantry unit

2. Coast fortress


Could it be named nothing (Not "Todt")?
This is something I can do on next release (after adding more Majors for world at war)

3. Units all


Is it possible to make a different graphic fore each upgraded unit?
Hummm....
there is already a lot of images there, you mean for infantry type upgrades?



(in reply to aquavita)
Post #: 117
RE: High Res counter MOD (ready to download) - 10/13/2018 2:28:36 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Just a beta version for WAtW

Some Japanese counters testing (Flag for HQ is IJN but I think I will change later to national Japan flag)







Attachment (1)

(in reply to SIPRES)
Post #: 118
RE: High Res counter MOD (ready to download) - 10/13/2018 4:38:31 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline

quote:

ORIGINAL: SIPRES

Just a beta version for WAtW

Some Japanese counters testing (Flag for HQ is IJN but I think I will change later to national Japan flag)








OK, it looks like I'll be buying the global game sooner than later ;)

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Lest we forget.

(in reply to SIPRES)
Post #: 119
RE: High Res counter MOD (ready to download) - 10/13/2018 11:25:18 PM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Great work, Sipres.

< Message edited by Cataphract88 -- 10/13/2018 11:26:32 PM >


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Richard

(in reply to ivanov)
Post #: 120
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Time for a new counter MOD Page: <<   < prev  2 3 [4] 5 6   next >   >>
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