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Fire animations - 1/22/2018 8:55:15 AM   
Witti44

 

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Hi,

why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?
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RE: Fire animations - 1/22/2018 9:04:07 AM   
Crossroads


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quote:

ORIGINAL: Witti44

Hi,

why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?


Seems this happens for some reason, in some game installs. As the first thing, have you tried restarting your Windows after install? This player re-installed the game, and it started to work: see HERE.

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Post #: 2
RE: Fire animations - 1/22/2018 10:03:20 AM   
Witti44

 

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No sorry. I reinstalled the game but the flames are still frozen.

(in reply to Crossroads)
Post #: 3
RE: Fire animations - 1/22/2018 10:09:28 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Witti44

No sorry. I reinstalled the game but the flames are still frozen.

What are your system specs? Can you dump the DxDiag log perhaps? EDIT: Now I noticed it as well; the flames are indeed not...flickering/animated.

Klink, Oberst

< Message edited by Oberst_Klink -- 1/22/2018 10:21:44 AM >


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RE: Fire animations - 1/22/2018 10:27:43 AM   
Oberst_Klink

 

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I think I have localised the problem.

At the CS east Front, West Front, Rising Sun the animated BMP file is called:

Klink, Oberst




Attachment (1)

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Post #: 5
RE: Fire animations - 1/22/2018 10:29:14 AM   
Oberst_Klink

 

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At CSME it's misspelled...SO, I change it to Animate3D.BMP... Let's see if that fixes it.

Klink, Oberst




Attachment (1)

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Post #: 6
RE: Fire animations - 1/22/2018 10:31:47 AM   
Oberst_Klink

 

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Doesn't fix it; it's coded to read Animate0d.BMP :( EDIT: Used the animated .BMP from EF, same result... no animation, too.

Disabled all the mods; no change; still no animated burning wrecks :o I guess it's up to the devs unless somebody else comes up with a potential explanation/fix?

Klink, Oberst

< Message edited by Oberst_Klink -- 1/22/2018 10:48:42 AM >


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Post #: 7
RE: Fire animations - 1/22/2018 11:00:42 AM   
Crossroads


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0d is the current moniker for 3D Zoom-In View files.

As you observe, in JTCS (and in CSME 1.x), the highest zoom was created with files having the 3d moniker in their names. Those filesets currently create the 3D Normal View

But with 2.0, 0d indeed is the correct file(set), so filename "Animate0d.bmp" is not the issue. To be investigated.

edited for clarity

< Message edited by Crossroads -- 1/22/2018 11:03:16 AM >


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Post #: 8
RE: Fire animations - 1/22/2018 1:30:46 PM   
berto


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From: metro Chicago, Illinois, USA
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Get this: Changing the game engine name me.exe > meengine.exe broke the animation!

edit> Not quite. It's the Display > Labels feature at fault! Toggle the labels ON, that deactivates the animations! Go figure.

< Message edited by berto -- 1/22/2018 2:29:18 PM >


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RE: Fire animations - 1/22/2018 1:59:47 PM   
Oberst_Klink

 

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Fair enough... but what's the fix? ;) Just renaming it to me.exe it ain't, ja?
At least the 'glitch' was localised :D

Klink, Oberst

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Post #: 10
RE: Fire animations - 1/22/2018 2:16:41 PM   
berto


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A work-around.

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Post #: 11
RE: Fire animations - 1/22/2018 3:15:36 PM   
Oberst_Klink

 

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quote:

ORIGINAL: berto


A work-around.

Noted and acknowledged in the other thread, aye. Tech Support 101 - always offer the customer a work-around... been there, done it ;)

Klink, Oberst

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Post #: 12
RE: Fire animations - 1/22/2018 4:14:30 PM   
Witti44

 

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OK, the labels are the problem. Now the fire is animatet. Thx

(in reply to Oberst_Klink)
Post #: 13
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