From: metro Chicago, Illinois, USA
This exit objectives bug has been fixed. To be included in the inevitable CSME 2.01 bug-fix patch. No ETA available.
(The problem? At every unit map removal, the game engine was failing to signal to the Lua event engine the exit objective value change. In short, a failure of game engine to event engine communications.)
Until release of the next patch, in the meantime, when playing any scenario involving exit objectives, you might try this kludge: At the conclusion of every phase where a unit map removal has earned exit objective hex VPs, before you hit the Next Player Turn button, save the scenario, exit, then reload. Only after the reload, proceed to the next phase. Klunky for sure, but at present it is the only work-around for this bug.
Sorry for the trouble.