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unready - 1/18/2018 6:05:51 PM   
robertkeller

 

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How many turns does it typically take for a Soviet division to change from unready to ready? Is there anything that can be done to speed the process up? Thanks!!!
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RE: unready - 2/27/2018 11:09:56 PM   
AFV


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Set it on refit, set TOE to 100%, and keep them more than 10 hexes from the enemy.

(in reply to robertkeller)
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RE: unready - 2/28/2018 7:45:16 AM   
56ajax


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Isn't it like morale plus toe has to be greater than like 90? (thats Hitlers/Stalins hat size)

so as already posted must be on refit, preferably 10 hexes from the enemy but max TOE 100?; well you can do the math but if your morale is at 40 then Max Toe 60+...to be on the safe side

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RE: unready - 2/28/2018 11:18:56 AM   
AFV


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Good explanation 56ajax. I realize neither of us answered the question fully, regarding the number of turns. It depends on a multitude of things. However if the main reason your unit is unready is that its TOE is low, then it can take 1 turn to get back to ready, because you can recover from 0 up to 50% TOE (roughly) in 1 turn, depending if your unit is in a good supply situation (on a rail), and how many other units are on refit. You will recover from 0-4 moral (usually) if your in refit 10 hexes back.

< Message edited by AFV -- 3/1/2018 12:11:30 AM >

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