Oh, and the turn advancing to round 5 instead of round 8:
From the manual, 14.1:
This is a new feature that (hopefully) will finally resolve the issue to the enjoyment of everyone. Under TOAW IV, after all combats are resolved, the player-turn will advance to the combat round of the MEDIAN length combat. In other words, if there were seven combats that lasted 1, 1, 2, 2, 3, 3, & 6 rounds respectively then the player turn would advance only two rounds, instead of the six rounds of before. Note that this means that three combats lasted longer than the round of the new combat phase. This will be accounted for by placing a TIME STAMP in those three hexes that will equal their actual ending round.