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RE: Tutorial '45 - How to pulverize with artillery and delegate fomation(s)

 
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RE: Tutorial '45 - How to pulverize with artillery and ... - 1/16/2018 5:56:47 PM   
gregb41352

 

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I've really enjoyed your tutorials and have learned quite a lot.
Please continue?

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RE: Tutorial '45 - How to pulverize with artillery and ... - 1/16/2018 6:05:20 PM   
Oberst_Klink

 

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quote:

ORIGINAL: gregb41352

I've really enjoyed your tutorials and have learned quite a lot.
Please continue?

First, let me tell you that messages like yours do encourage me to continue! Much obliged for your kind words, Greg!

I am, as we speak, preparing the foundation for the Tutorial '50s series... I finally found a volunteer (thanks Jose-Antonio!) who's creating the map of the fictitious 'Republic of Zangaro' (from The Dogs of War novel) for me - well, in real life Equatorial Guinea that 'Republic' is. And me, atm... adjusting the .EQP file (why, how, etc. I will explain during the course of the series) to spice it up, e.g. give it a realistic flavour... (see attached).

So, don't worry... still a whole lot of little bits and nuances of TOAW IV to be covered.

Klink, Oberst




Attachment (1)

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RE: Tutorial '45 - How to pulverize with artillery and ... - 1/16/2018 7:11:05 PM   
gregb41352

 

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Looks fantastic. Can't wait for this

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Post #: 33
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/16/2018 7:33:21 PM   
Oberst_Klink

 

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quote:

ORIGINAL: gregb41352

Looks fantastic. Can't wait for this

Cool your boots. lad. It's just the technical preparation and fiddling with the .EQP file, yet. Once I got the map from 'camrada Jose' that's gonna kick things off. Don't expect a monster scenario; on the contrary. Forces will be limited, but I'll try to spice it up with some backstories, e.g. of the commanders, the country, different 'missions', etc. I am indeed apprehensive as well.. how it might turn out :D

EDIT: Glad I got WinSPMBT to model the .EQP as detailed as possible...

Klink, Oberst




Attachment (1)

< Message edited by Oberst_Klink -- 1/16/2018 7:58:34 PM >


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RE: Tutorial '45 - How to pulverize with artillery and ... - 1/17/2018 3:23:17 PM   
Oberst_Klink

 

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Finally I found a proper .PDF in order to help me with a detailed OOB and TO&E for the Colonial French Forces; those info are harder to obtain that the TO& for a rag-tag hastily assembled German KG on the Eastern Front in 1943!

https://nllp.jallc.nato.int/IKS/Sharing%20Public/Counterrevolutionnary%20Warfare%201945-62.pdf

Klink, Oberst




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RE: Tutorial '45 - How to pulverize with artillery and ... - 1/17/2018 7:09:38 PM   
Oberst_Klink

 

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1st preview of the French protagonists of my upcoming scenario series...

Still more to come.

Klink, Oberst




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Post #: 36
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 3:06:07 AM   
Silvanski


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quote:

ORIGINAL: Oberst_Klink

1st preview of the French protagonists of my upcoming scenario series...


Des baguettes et du vin...

PS Herr Oberst, your inbox is full


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Post #: 37
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 4:31:36 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Silvanski


quote:

ORIGINAL: Oberst_Klink

1st preview of the French protagonists of my upcoming scenario series...


Des baguettes et du vin...

PS Herr Oberst, your inbox is full


Solved. Gosh, the 'fan'-mail... :D

You might wonder why I am going to use 'characters' or 'leaders'? I am thinking of adding a certain RPG element into the series, e.g. commander 'cards' to reflect some of the commanders abilities and, well... issues. Some of it I probably could do while using the event engine, others I can't. Let's say a company or battalion commander is 'over-cautious'. In the game it will be simply reflected by allowing his unit(s) only to attack with minimum losses and limited attacks... I have to find a way to 'create' those command cards to supplement them with the scenario(s).

Klink, Oberst




Attachment (1)

< Message edited by Oberst_Klink -- 1/19/2018 5:04:04 AM >


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Post #: 38
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 2:09:40 PM   
Oberst_Klink

 

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OK... a sneak preview of the map...

https://www.dropbox.com/s/ic7bi76skzxes9c/Tutorial%20%2750.jpg?dl=0

My big thanks go to Jose-Antonio (Josant) who did a bloody outstanding job!

So, stay tuned for more info about the upcoming Tutorial '50...

Klink, Oberst

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Post #: 39
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 3:53:30 PM   
Crossroads


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Tutorial'50s set? Yes please! Colonial French formations too... Drooling

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Post #: 40
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 4:03:31 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Crossroads

Tutorial'50s set? Yes please! Colonial French formations too... Drooling

To be frank... that made my decision to 'acquire' CSME y'day even easier... cunning me. OOBs and TO&Es from multiple games come in quite handy... a kinda synergy of WinSP MBT, CSME and TOAW IV :D

Klink, Oberst

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Post #: 41
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 5:02:54 PM   
Crossroads


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quote:

ORIGINAL: Oberst_Klink


quote:

ORIGINAL: Crossroads

Tutorial'50s set? Yes please! Colonial French formations too... Drooling

To be frank... that made my decision to 'acquire' CSME y'day even easier... cunning me. OOBs and TO&Es from multiple games come in quite handy... a kinda synergy of WinSP MBT, CSME and TOAW IV :D

Klink, Oberst


Thou shalt not pass any excuse for buying yet another wargame

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Post #: 42
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/19/2018 6:01:54 PM   
Oberst_Klink

 

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Just looking at the Island NW of the 'Republic of Zangaro' is... breathtaking. And here it shall start for La France's attempt to... well, prevent the inevitable independence of the RoZ... unless they can quell Jean Kimba's takeover...

Klink, Oberst




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Post #: 43
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/20/2018 10:37:45 AM   
Crossroads


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Post #: 44
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/20/2018 11:35:38 AM   
Oberst_Klink

 

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quote:

ORIGINAL: Crossroads



Kiitos, toveri!

Klink, Oberst

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Post #: 45
RE: Tutorial '45 - How to pulverize with artillery and ... - 1/20/2018 3:39:00 PM   
Oberst_Klink

 

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OK, the gendarme forces are created... still got to updated and modify more weapoin systems before I create more units... and then the events! :O

Klink, Oberst




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Post #: 46
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