I'd say it's not working as it should. On the other hand, in TOAW3 it works perfectly. The Rail Artillery unit can't reach the airfield once you add the distance.
Sounds like a bug then. Makes me wonder if it's broken in both directions, or only for incoming fire?
That adds to the range of the aircraft to reach its target. A solution can be to swap out the gun for one with a shorter range.
I know, but I thought it was a good trade off for not losing most of your Ju-88 by the 2nd turn.
Agreed, and since the Germans wouldn't've put their planes within range of those huge guns, any advantage gotten from being a bit closer isn't something they should have really had anyway.
Still. I played the scenario as the Germans a couple of times and had no problems getting most victory points, and as the Soviet played once and kept the Germans out of Kiev and most objectives (without bombarding the airfield).
Sounds like it's reasonably balanced overall then; Elmer just doesn't do well with low unit densities.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?