From: Iowan in MD/DC
Avalon Hill had a WWI dogfighting game. I'm not positive of the name, but Red Barron might be it. I have it in a closet.
I have perhaps 20 AH games and a few others, including the magnificent Terrible Swift Sword (Gettysburg regimental-level game). My collection includes Advanced Third Reich, Empire of the Rising Sun, 1776, Blitzkrieg, Tobruk, The Longest Day (not sure that's AH), Pacific War, Wooden Ships and Iron Men, Here Come the Rebels, Midway, Over the Reich, Panzer Leader and Panzer Blitz.
I didn't have anybody to play with, except my father on a very few occasions. We had some fun playing Midway. In college, I played some Third Reich and A3R head-to-head, which was a lot of fun. Then there was a way to play A3R, ERS and the comb (Global War Y2K) via email, which I did for several years. That was fun too. I moved from that to Fighting Flattops, a basic but fun online Coral Sea game. When Fighting Flattops went defunct for awhile (returning as a pay game), I started looking for the "next thing" and came across Uncommon Valor. The rest, as they say, is history. Or it was destiny. Or both. Has there been any better series in history than UV, WitP, and AE? Can't be.
Guadalcanal game I have is the spiritual successor to Midway. I liked it.
Other than that, I haven't played any cardboard counter wargames in the same vein. When I was a kid (early 90s), that was exactly the kind of thing wargame enthusiasts were putting into computer form. Some of the early computer wargames were very good.
Empire 2: The Art of War was probably my favorite. It didn't have much and didn't need much for graphics - just a visual representation of what was going on in-game. It was completely moddable and easy to do your own things. The engine was designed to let you (or your in-person hotseat opponent) play any battle from any era, real or imagined, because you could set every parameter of any unit you wished to create. And you could create your own maps.