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RE: New mod: The Long Road to Tokyo

 
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RE: New mod: The Long Road to Tokyo - 2/22/2018 3:02:19 PM   
BillBrown


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The download is a zipped file folder. That entire folder goes into the ART folder, so you should have in the ART folder a AlliedPlanes folder with all 27 of the artwork files.

(in reply to btd64)
Post #: 61
RE: New mod: The Long Road to Tokyo - 2/22/2018 3:19:33 PM   
btd64


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OK. I have the scenario loading by the way. One thing, I am adding an Alameda Base force. There should be one there but there isn't....GP

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RE: New mod: The Long Road to Tokyo - 2/22/2018 3:23:18 PM   
BillBrown


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quote:

ORIGINAL: btd64

OK. I have the scenario loading by the way. One thing, I am adding an Alameda Base force. There should be one there but there isn't....GP

Good catch, I have not finished doing some modifications so I will add that too

I am glad to see you can get it to load, now I need to figure out why Ian cannot get it to load.


< Message edited by BillBrown -- 2/22/2018 3:51:07 PM >

(in reply to btd64)
Post #: 63
RE: New mod: The Long Road to Tokyo - 2/22/2018 6:18:07 PM   
btd64


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I made a few adjustments to base forces and saved as scen 31. Copied and changed the AI files to 31 and it will not load now. any ideas Bill???....GP

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Post #: 64
RE: New mod: The Long Road to Tokyo - 2/22/2018 6:28:53 PM   
BillBrown


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I have no idea, I am also using scenario 31 for my game

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Post #: 65
RE: New mod: The Long Road to Tokyo - 2/22/2018 6:37:13 PM   
btd64


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Does your scenario 31 load?....GP

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Post #: 66
RE: New mod: The Long Road to Tokyo - 2/22/2018 7:02:13 PM   
BillBrown


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Yes, with no problems

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Post #: 67
RE: New mod: The Long Road to Tokyo - 2/22/2018 7:09:07 PM   
btd64


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I wonder why my 31 won't load!?! What process did you follow to save your scenario 31? Maybe I can compare what I did to what you did....GP

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Post #: 68
RE: New mod: The Long Road to Tokyo - 2/22/2018 7:31:05 PM   
BillBrown


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I had modified Ians scenario 30 and then just loaded it and saved it as scenario 31. I wanted to use Ians original scenario 30 to try and find out why/what happened.
But I can not make his files load consistently. It is a real mystery.

(in reply to btd64)
Post #: 69
RE: New mod: The Long Road to Tokyo - 2/23/2018 2:23:21 PM   
btd64


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Trying again today. Wish me luck....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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Post #: 70
RE: New mod: The Long Road to Tokyo - 2/23/2018 3:20:40 PM   
btd64


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Well I made some changes to scen 30 and saved as scen 30 and now it won't load. I think there is some king of bug. Maybe it has something to do with the end date?!? Anyway, Bill if your version is running ok, could you post the good files. Thanks....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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Post #: 71
RE: New mod: The Long Road to Tokyo - 2/23/2018 5:36:51 PM   
BillBrown


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Here is my scenario 31, with training squadrons and Alameda NAS

Attachment (1)

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RE: New mod: The Long Road to Tokyo - 2/23/2018 7:13:57 PM   
btd64


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Thank you for that. I'll take a look later tonight....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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RE: New mod: The Long Road to Tokyo - 2/25/2018 3:09:32 AM   
BillBrown


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So G.P., did it work?

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RE: New mod: The Long Road to Tokyo - 2/25/2018 3:48:34 AM   
btd64


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So far so good. I just can't do any modifications to them without it not loading....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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Post #: 75
RE: New mod: The Long Road to Tokyo - 2/25/2018 3:53:35 AM   
BillBrown


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That is strange.

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Post #: 76
RE: New mod: The Long Road to Tokyo - 2/28/2018 5:35:55 AM   
CaptBeefheart


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Thanks, Bill. Your Scenario 31 works for me as is. I also was not able to make any modifications.

Since I like letting the game go AI vs. AI for several months and then taking over as Allies, I like to use the editor to add a few ships like AKs, AEs, TKs and APs for '44 or later arrival so I can have some semblance of logistics. Maybe there's a trick to doing that that I'm missing.

Cheers,
CC

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(in reply to BillBrown)
Post #: 77
RE: New mod: The Long Road to Tokyo - 2/28/2018 8:42:00 AM   
btd64


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So it's not just me who can't make any modifications. I really wonder what is up with the scenario. It is temperamental....GP

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Post #: 78
RE: New mod: The Long Road to Tokyo - 3/1/2018 3:13:29 PM   
HansBolter


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I finally got around to downloading this to give it a try and I can't get it to load either.

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Hans


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Post #: 79
RE: New mod: The Long Road to Tokyo - 3/1/2018 3:17:54 PM   
btd64


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Hans, PM me your email. I have 2 versions that work. Scen 30 and 31 from Bill. 31 is a mod of 30 and I am 2 turns in right now....GP

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I don't like paying for the same real estate twice..Gen. George S. Patton

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Post #: 80
RE: New mod: The Long Road to Tokyo - 3/1/2018 4:10:00 PM   
BillBrown


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I know this is not ideal, but if you want to send me a list of modifications you would like, I will make them and see
if the updated files will load.

(in reply to btd64)
Post #: 81
RE: New mod: The Long Road to Tokyo - 3/4/2018 11:13:23 AM   
HansBolter


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GP emailed me Bill's modified scenario 31 version and that one hangs on loading as well. No luck for me with this one.

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Hans


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Post #: 82
RE: New mod: The Long Road to Tokyo - 3/4/2018 12:04:21 PM   
btd64


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Hans, did you rename the AI files that Bill posted above for scenario 31? Assuming that you downloaded them of course....GP

< Message edited by btd64 -- 3/4/2018 12:05:05 PM >


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I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to HansBolter)
Post #: 83
RE: New mod: The Long Road to Tokyo - 3/4/2018 12:25:02 PM   
BillBrown


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Here are the AI files renamed for scenario 31

1 - 10


Attachment (1)

(in reply to btd64)
Post #: 84
RE: New mod: The Long Road to Tokyo - 3/4/2018 12:25:28 PM   
BillBrown


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and 11 - 20


Attachment (1)

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Post #: 85
RE: New mod: The Long Road to Tokyo - 3/13/2018 5:46:11 PM   
eastburn

 

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I really want to try this scenario but haven't had any luck with getting it to run. Bill, I tried putting your last two posts into the scebario folder but still didnt load. Do you have an extra version to spare and do I just put it in the scenario files?
email is hammerdamage111@gmail.com Thank you in advance


< Message edited by eastburn -- 3/13/2018 5:47:27 PM >

(in reply to Ian R)
Post #: 86
RE: New mod: The Long Road to Tokyo - 3/13/2018 5:54:55 PM   
BillBrown


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I wish I had more information for everyone. But all I know is that the version I have posted will load om my system,
it does take a good while to finally load, but it does. I can start either a historical or non-historical game all most
every time I want. So I don't know what else I can do. I have given a thought to see if I can just create another similar
scenario from scratch, but I really don't have the time right now.

< Message edited by BillBrown -- 3/13/2018 5:55:27 PM >

(in reply to eastburn)
Post #: 87
RE: New mod: The Long Road to Tokyo - 3/13/2018 6:01:43 PM   
ny59giants


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It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.

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Post #: 88
RE: New mod: The Long Road to Tokyo - 3/13/2018 7:37:54 PM   
HansBolter


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quote:

ORIGINAL: ny59giants_MatrixForum

It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.



Damn, I gotta try that. Its still hanging on me.

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Hans


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Post #: 89
RE: New mod: The Long Road to Tokyo - 3/13/2018 10:36:10 PM   
Ian R

 

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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: ny59giants_MatrixForum

It initially hanged up with me. I did get it to work "head to head." I then tried with Jap AI, but hung up again. I then restarted my computer and it worked and still does. I'm about 5 or 6 turns in now.



Damn, I gotta try that. Its still hanging on me.


Why it runs sometimes, but not others, is a complete mystery, but I'm glad you got it to work.

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Ian R

(in reply to HansBolter)
Post #: 90
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