From: Cammeraygal Country
Did a search once and made a note:
ORIGINAL: Don Bowen
The original concept of ship withdrawal required that the ship first be moved off map. This was to prevent any exploits where a player might avoid risks of enemy action between the base and the map. However this caused players some problems and it was decided (over my objections) to allow ships to be withdrawn from a few select on-map bases. Karachi is the base in the Indian Ocean.
It continues to be a problem for players and we will be loosening this even more in the next patch. Ships will be able to be withdrawn from any port in the historical "off to Atlantic" regions - US/Canadian West Coast, South Australia and Perth, and Ceylon/Western India. Port size restrictions will be used to ensure withdrawal only from a major base, and that base can not be under enemy threat. The ship itself may not be withdrawn from on-map if it is so badly damaged that it could not reasonable make the trip to an off map port The intent is to emulate the historical ports from which ships departed the theatre, but no block use of withdrawal as a way of escaping enemy action or imminent sinking.
ORIGINAL: Don Bowen
To be 100% historical we ought to prevent withdrawals from Aden until the Med opens. But we are already moving the other way to allow more withdrawals from on-map ports. So let's just say that withdrawals from Aden happen by movement down the coast of Africa to Capetown and forget I ever mentioned it.
To recap on ship withdraw locations:
1. can withdraw from any off-map base (even with damage by the looks of it).
2. ship must not be too damaged, and the base is not too near the enemy to be able to withdraw from a on-map base.
3. base is national for USN, Canada, India, Australia or NZ.
4. base is size 9+.
5. base is size 7,8
(size 7,8 conditions)
base in USA (West Coast), or
base in Canada (West Coast), or
base in Ceylon or westward including Indian Ocean ports from Ceylon north, or
base is Australian ports in the general Melbourne-Sydney area, plus Perth, or
base in NZ
The checks are performed in the above order
[took this from code]
Appologies to Celon. Misspelt it.
Patch 2 expanded the list of ports for withdrawal as follows:
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
port or from any TF that is currently off map. Ships that are not badly damaged
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
For on map, ship may not be on fire, total damage may not exceed 99 and no
individual damage type (system, floatation, engine) may exceed 50. Ships may not
be withdrawn from any on-map location where the enemy has air superiority. The
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
of being lost or further damaged. On map withdrawal ports are set based on the
historical exit locations for ships leaving the Pacific:
1. Any level 9 port.
2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)
3. Any level 7 or larger port on the US or Canadian West Coast.
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6. Any level 7 or larger port in New Zealand.
Pearl Harbor is not a level 9 port. Nor is it either a national home port or situated on the West Coast.
OK, time for a mini ship withdrawal 101 post. The conditions for withdrawal have been relaxed from those applicable to when AE first shipped out.
A. Withdrawal Conditions
1. A ship can be withdrawn once off map irrespective of the condition it is in.
2. On map a ship can only be withdrawn if:
(a) Aggregated damage does not exceed 100
(b) Damage to any single component is less than 50
(c) It is in a port
(c) It is not in one of the offline ship repair modes nor whilst still returning to online from offline repair mode
3. On map locations for ship withdrawal are:
(a) Any level 9 port.
(b) The national home ports of
- United States - San Francisco
- Canada - Vancouver
- India - Karachi
- Australia - Sydney
- New Zealand - Wellington
(c) Any level 7 or larger port located:
- on the US or Canadian West Coast
- in SE Australia (should be same area which triggers Australian Emergency Reinforcements if enemy LCU enters) plus Perth (which is not in trigger area for Emergency Reinforcements)
- in New Zealand
- on Ceylon
- on Indian west coast (now includes Bombay)
(d) The above on map locations will not allow for withdrawal if the enemy has local air superiority over the port or enemy troops are present.
B. Withdrawal Ramifications
1. Unlike air unit withdrawals, no PPs can be earned by an early withdrawal.
2. Non withdrawal by the due date will incurr a daily PP loss until withdrawal is effected.
3. Ships withdrawn with either unfixed damage or delayed upgrade, have their return date pushed back to effect the required repairs and upgrade. For example if a ship is withdrawn with an estimated period of 18 days to complete existing repairs plus a delayed upgrade period of 15 days, the ship will return 33 days later than it would have if it had been withdrawn in perfect condition.
ORIGINAL: Don Bowen
Damaged ships can indeed withdraw when off map. They can not withdraw on map as that could be used as a cheat to save a ship that might otherwise be lost (and the victory points).
If a ship is under repair in a port where withdraws are allowed, you can click on the "Show Ships Under Repair" button and the withdraw button is available there. If the ship is in upgrade in a port where it isn't allowed, you're screwed until the ship is online again.
- No ship can be withdrawn from an on-map port where the enemy has air superiority.
- For on-map withdraw, a ship's total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50.
- Off-map withdrawal of damaged ships can occur at any damage level.
- Ship nationality has no bearing on where it may withdraw.
No idea if this is correct any more:
Level 9 port withdrawal (except off-map and National home ports) only works if there are no enemy within 20 hexes.
(subs don't count) - even if you have air superiority.
"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock