From: Eagle River, Alaska
you need to save the OOB via the editor, e.g. when you edit your forces (see below).
Ah, yes. Thank you, sir! I would not have figured that out without your assistance, (or perhaps reading the manual - it is there, know that I know what to look for...)
But still, it doesn't make much sense to me to have this (and other critical scenario editing functions) only available when the force editor is open, looking like a modal window, but not. Must be a necessary code work-around dealing with the ancient Koger glypts.