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Alternate History War in Burma

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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Alternate History War in Burma Page: [1]
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Alternate History War in Burma - 12/13/2017 2:58:54 AM   


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I'm working on a scenario hoping to show first a conventional war, of an invasion of Burma, followed by a guerilla war. For those who are wondering, the setting is based around the 'Kaiserreich' mod for the Hearts of Iron series (I often play something in one game and then think 'I want to make a toaw scenario about that'). You don't need to be familiar with it though. The basic gist is this: Germany won WW1, the British Empire mostly collapsed in the 20's and the Royal Family is now in Canada. Various revolutions took place in much of the world. For this scenario the important points are this: 'Australasia', a confederation of Australia and New Zealand, exists, as does a socialist state in eastern India called the 'Bharatiya Commune'. The rest of the story is more or less my invention and is contained in the briefing document I've attached.

As of right now, I'm satisfied with the OOB of the regular Burmese troops, for the first portion (prior to the guerrilla war), with the Australasian troops, with the map (mainly because I didn't make it! See the bottom for note), and with the basic outline of how I want the game to go. I've had my first real go at playing with the event system here, so please let me know if any part of it isn't working. I'm also not sure quite how the guerrilla portion of the scenario is, in terms of balance. The initial part is meant to be imbalanced - the Burmese shouldn't have much chance of holding off the invasion - but the later part is a little harder for me to judge.

At the start of the scenario, both sides have access to just conventional units, but once Mandalay falls, the Burmese player gets an option to start the guerilla war. This spawns in a bunch of near-empty guerilla units. You will get some replacements as the Burmese side, but it's expected that a good chunk of your replacements to intiially get them up to strength will come from disbanding your regular army units (in particular, rifle and light rifle squads). Once you take the theatre option for guerilla war, there will be a delay of a few weeks (slightly randomised) before one then the other guerilla army forms, and a little bit after that some foreign support will enter. The Australasian player will have some options to gradually rebuild a friendly Burmese army. They won't be quite as powerful (and lack support units), but should be useful if you're struggling to cover all the ground on the map.

Here are some suggested house-rules and guidelines for playing this scenario.
-The Burmese are allowed to, and are encouraged to, disband units that have been defeated in battle, to simulate troops fleeing into the hills, forests, and countryside and later joining the guerrilla war. This is where most of the equipment that fills out the near-empty guerrilla units is expected to come from. However, units should not just be disbanded en-masse before you take the option to commit to guerilla war (after Mandalay falls); Before Mandalay falls, restrict your disbandments to units that are cut off, facing certain defeat, fleeing from superior enemies etc - it's a bit vague but just use your judgement or work out more specific rules with your oponent. It might be a very good strategy to just disband your whole army on turn one, but it's not really in the spirit of the scenario.
-The Australasian player should play with great concern for casualties. You can probably get away with throwing away men on ill-conceived battles, but try not to! I'm currently thinking about how I want to model this, but there's no hard disincentive at the moment.
-The Australasian player can't keep all available units in the theatre for the whole game. The Naval Infantry and Mounted Rifle dicisions should be withdrawn after the invasion and the two infantry divisions should take over from them. The navy units, aside from the two destroyer flotillas, should also be withdrawn. Just park them down the bottom and make sure the naval aircraft aren't active. I'm working out how I want to get rid of them at the moment (I think I might just do a theatre option to remove them)
-The Australasian player can't use aircraft from the base area down the bottom. You can only use them once they are actually at a base in Burma. Carrier aircraft are the obvious exception.
-All Royal Burmese Army units (Burmese troops on the Australasian side) appear in the base area down the bottom, and can be shipped in and positioned wherever you want. Home Guard units can be placed in any urban hex, but you should keep them firmly in place. Only use them to defend their hex, or attack an enemy in a neighbouring hex (and return straight back to their home hex). You're allowed to move them to a new home hex, but do so sparingly, and not when they're under attack or anything. I haven't quite figured out how I want to use these guys.
-There are a number of Shan troops in the east of the country on the Australasian side. I haven't added an exact border, but they shouldn't stray too far from their area. They want to drive troops of the Burmese state out, and keep the area free of guerillas afterwards, but wouldn't be pushing out of Shan areas.

This scenario /should/ be more or less playable between two human opponents, but it hasn't been tested very thoroughly, and there are a few things I need to work on still:
-I need to add supply points to all towns for the Burmese player. This gives the guerillas a bit of a bonus for capturing an urban hex. I'm in the process of doing this, just haven't finished.
-I need to work out how I'm going to do scoring and objectives. I think I might make every urban hex an objective with a small value, so the overall objective is for either side to control as much of the country as possible (presumably the cities will be worth a bit more). The Australasians will probably lose points for casualties, but not the Burmese.
-I've made some mistakes with the Chinese border (there are some Burmese troops in Chinese territory at the start) which I need to clean up.
-Things undoubtedly need to be balanced, so feedback on this is most welcome.

Any feedback or suggestions would be great. As I said, it's not really ready yet, but feel free to play around with it.

I also need to give credit to Samuel Mudd, whose map I have used (and edited just a little bit) from the 'Burma Campaign 1942-1945' that comes with the game.

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