From: Utlima Thule
Support Units are artillery/engineers etc etc etc. If you lock your commands, these must be allocated manually and don't wander up and down the command chain.
If a Corps HQ is locked, will it still automatically send it's Combat Units to support divisions in combat? Is Artillery different than other Combat SUs?
Yes, locking the HQ simply means you have decided to take manual command over the allocation of Support Units. It has no impact on the allocation by the HQ to support combat/engineering operations. Artillery is the same as others, key difference is they cannot be assigned directly to combat units so must stay at the HQ level
Does it matter for the automatic allocation of support units if the HQs to whom these SUs are assigned moved in the same turn or not? It was my understanding that it does and that the chances of a successful allocation is lower if the HQ has moved. For that reason, I always thought that it made sense early in the WitE campaign as the Germans to assign all SUs to the to actual division that are spreading out so fast to ensure they become active, as you'll likely have (a) the HQ move with the divisions to stay close enough (in which case the HQ will have (likely) moved when the divisions fight) or (b) the HQ lag behind, mostly of out of range.
There are two specific rules for HQ movement and SU commitment:
HQ units that have not moved during the current player-turn have an increased chance of committing support units to battle. If the attack is a hasty attack then only HQs which have not moved can commit Support Units.
So in that sense, yes it is better to either have static HQs or direct to unit attachment. But I don't think this is the only way to frame the issue.
As a start, if the corps HQ is more than 5 hexes away you lose the various command bonuses as well as any chance of SU assignment. So, I'd tend to keep the HQs in range, even at the risk of lower SU allocation. Not least in this sort of situation, I'd assume the front is very mobile and you are not fighting to breakthrough but to dislodge a particular enemy unit that is in the way?
Clearly if you are planning a set piece offensive against a well defended position then you'll have your HQs already in range so as to maximise assignment etc.
As to the wider issue of corps assignment vs unit assignment. I change my mind every time I play one of these games. The advantage is clear and if its the sort of unit that is going to be in combat most turns then I will probably directly assign some useful Support Units. But even so, a well led corps will pass the assignment checks most of the time so you can trust the auto-system (and you will have your best combat units under your best commanders).
On the other hand, SUs in Combat Units are in addition to the cap on SU assignment from HQ, so a mix of the two can be very useful to maximise combat power.
< Message edited by loki100 -- 12/11/2017 6:12:30 AM >