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Willy Wonka

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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Willy Wonka Page: [1]
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Willy Wonka - 12/6/2017 12:22:09 AM   

Posts: 39157
Joined: 4/17/2005
From: Tucson, AZ
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Vermicious Knids
1st Division-Olive on Black
2nd Division-Brown on Black
3rd Division-Black on Black
10th Airborne Division-Red on Black
Navy-Blue on Black
Airforce-Black on Grey

Umpa Lumpas
UL Garrison-Grey on Red
Wonkaville Garrison-Grey on White
Lolipop Land Garrison-Yellow on White
Umpaville Garrison-White on Blue
Gashnod River Defense-Blue on Baige
River Patrol-Olive on Red
Trumptonas Town-Blue on White
Canal Defense-Blue on Baige
Fishing Village Garrison-Grey on White
WEF-Blue on Blue

The Vermicious Knids are preparing to invade Umpa Lumpa Land. The Umpa Lumpas have mobilized what little army they have in the hopes to repell the primitive Knids. The WEF (Wonka Expeditionary Force) has arrived, but is unsure of whether or not to support the Umpa Lumpas. They decide they will not intervene unless the war goes nuclear.

Significant Events:
Chance Umpa Lumpas will surrender following capture of Wonkaville.
Chance of special forces operations by Umpa Lumpas.
Off map naval battle will decide reinforcments.
If Willy Wonka (who is riding in a tank for protection) is killed, the WEF will be withdrawn.
Umpa Lumpa Player:
You have a inferior defense force, but if all appears lost you can order a nuclear strike. The WEF will intervene, but beware, nuclear war will cost you a chance at victory.

Vermicious Knids Player:
You have a powerful attacking force, but be careful of the WEF. Sending your first division away via theater options will give you 20 VP, but will cost you a quarter of your troops. Do not launch a nuclear strike unless desperate. WEF nukes are superior to your own, and you will lost lots of vps.

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If we ever do become a space faring species and are able to visit other worlds let's just make patterns in their crops and leave.
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