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Two monitors - 12/4/2017 8:01:38 PM   
juntoalmar


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Hi,

I have recently installed the game and updated to the latest version into my new MS Surface Pro. I have connected it to an external monitor in order to use both screens to play the game. Although the Surface and the monitor have different resolutions, the game seems to handle them fine.

I have one problem, though (and a big one) when a new window has to pop up in the game (for instance, when aligning a country, selecting impulse type, and so). I think the new window is not shown or shown behind one of the already opened MWiF windows. Thus, I can't continue as the game stops until I choose if I want a land/naval/air impulse. I can't even click on any of the visible windows in the screen.

Is there any Key combination in order to redraw all the windows, or set the current window visible/in front or anything like that, that could solve my problem? Anybody has had this problem when playing with two monitors?

Thanks in advance

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Post #: 1
RE: Two monitors - 12/4/2017 8:30:26 PM   
davidachamberlain

 

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quote:

ORIGINAL: juntoalmar

Hi,

I have recently installed the game and updated to the latest version into my new MS Surface Pro. I have connected it to an external monitor in order to use both screens to play the game. Although the Surface and the monitor have different resolutions, the game seems to handle them fine.

I have one problem, though (and a big one) when a new window has to pop up in the game (for instance, when aligning a country, selecting impulse type, and so). I think the new window is not shown or shown behind one of the already opened MWiF windows. Thus, I can't continue as the game stops until I choose if I want a land/naval/air impulse. I can't even click on any of the visible windows in the screen.

Is there any Key combination in order to redraw all the windows, or set the current window visible/in front or anything like that, that could solve my problem? Anybody has had this problem when playing with two monitors?

Thanks in advance

That problem happens to single monitor situations as well. What I usually do to fix this is to do a "right click" on the task bar and then select one of (or sequence through) Side by Side, Stacked, and Cascade. Usually one of those will unhide the blocked dialog. I will also move the Air to Air over to the right to help make sure that it won't cover the dialog. I have not had this happen for land or naval - just Air combat.

Dave

(in reply to juntoalmar)
Post #: 2
RE: Two monitors - 12/5/2017 2:28:48 AM   
davidc


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Hi,

See my previous post for help on this.

Hidden Air-to-Air Combat Die Roll Effects Form

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RE: Two monitors - 12/5/2017 7:14:16 AM   
juntoalmar


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Thanks for your answers. But it doesn't seem to help.

quote:

"right click" on the task bar and then select one of (or sequence through) Side by Side, Stacked, and Cascade

Apparently this option doesn't exist on Windows 10.

quote:

See my previous post for help on this.

I have tried all options commented in the thread:
- F10
- Alt+F4
- Alt+Tab

and still I don't see the hidden form.


Right now it happens every single time I start a Fast Barbarossa. When I align Finland, I'm not able to set up Finnish units in the map as the form is hidden.

Anybody playing with W10 out there is able to play with two monitors?

Cheers,



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RE: Two monitors - 12/5/2017 12:49:55 PM   
rkr1958


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quote:

ORIGINAL: juntoalmar
Anybody playing with W10 out there is able to play with two monitors?

Cheers,


I have WIndows 10 and I'm playing MWiF with three "mismatched" monitors without issue.





Attachment (1)

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RE: Two monitors - 12/5/2017 2:35:38 PM   
4personalbusiness

 

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This has been a major aggravation for me. The only reliable solution I've found is preventative--to memorize when blocking happens (A2A, using winterized units, etc.) and move the blocking form out of the way just BEFORE the hidden form appears. I really hate this problem and have never found a keystroke-based method that works reliably. For me, once the small form is blocked, the game is frozen and that's it. A couple of these suggestions are new to me so I'm gonna try them next time I forget to move the blocking form and feel the intense need to throw my computer out the window. Pete

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RE: Two monitors - 12/5/2017 3:15:45 PM   
juntoalmar


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quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: juntoalmar
Anybody playing with W10 out there is able to play with two monitors?

Cheers,


I have WIndows 10 and I'm playing MWiF with three "mismatched" monitors without issue.






It's a matter of bad luck, then. I would have to wait until I get a proper screen to play only with a big one.

It was already bad to accept I would play with a 13' laptop, but seeing the capture of your two monitors made it even harder!


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RE: Two monitors - 12/6/2017 6:52:43 PM   
juntoalmar


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Next time, I will try to unplug the external monitor to see if that fixes it. It may be a workaround.

Funny enough, I tried using two monitors with my Mac using a virtual machine for Windows and I think that it worked better than using natively Windows Surface. It maybe something related to the Win10 preinstalled in the Surface as I think it's slightly different.

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Post #: 8
RE: Two monitors - 12/8/2017 11:31:30 PM   
paulderynck


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Is your problem just the set-up trays or other forms? (Of course if you can't get past setting up the game, this may be unknown.)

Anyway, if so, there have been lots of reports about issues with invisible set-up trays, so your problem may be a program bug that manifests in combination with certain monitor configurations.

One way to test is start the game on a single monitor then save after all setting up and then try with the two monitors. For your two monitor Screen Layout, you always want a gap right below the main form (where your desktop background shows through), because so many temporary forms show up right under the main form. As long as you can click on the top edge of a form, it should come to the front.

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Post #: 9
RE: Two monitors - 12/9/2017 3:47:16 PM   
juntoalmar


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quote:

ORIGINAL: paulderynck

One way to test is start the game on a single monitor then save after all setting up and then try with the two monitors. For your two monitor Screen Layout, you always want a gap right below the main form (where your desktop background shows through), because so many temporary forms show up right under the main form.


That's a very good advice as I usually leave no space between the main form and the map view to use all the monitor real state. This may really help.

I think the problem wasn't only with set-up units form (I tried to keep playing without Finland and at some point happened again).

I will try with the little gap to see if that helps.

Thanks!

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Post #: 10
RE: Two monitors - 12/9/2017 8:27:23 PM   
paulderynck


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I was traveling when this thread started, but now I can screen cap my Screen Layout for you to see what I mean. With the large global map I really don't need to use the Map Views. I find just clicking on the global map is the fastest way to get to where the action is, but each to their own.

The Naval Review Details on the right side of the primary monitor disappears when you double-click on a land hex so that space is empty much of the time. Of course to make the Screen Layout in the first place I needed it open. Also to defeat the problem of the NRD info changing as the mouse moves from the sea zone of interest to the NRD form, all you need do is right click the sea zone you want to keep the info for, then move the mouse to the NRD. That is the most helpful hint on using the MWiF GUI that I've ever received!

I can't say you would run into issues doing other than this, but I've messed around with multiple monitors and Screen Layouts since my very early days as a beta tester, and I recommend the Main Form be on the Primary monitor. From the Windows Display Settings you can control which display is on the left or the right but I found things work best with the Primary monitor on the left (i.e. top left is coordinate 0,0). Of course you will want the Detailed Map on your larger screen so I recommend it being on the right.

Edit: Also I don't think it is possible to change the location for the window for which planes are selectable this phase. It seems to be hard coded to 0,0. That's why you want the Main Form shifted over to the right somewhat. I don't find selecting them there and dragging them possibly to the far right on the second monitor to be all that arduous, but of course they can be selected from the Detailed Map anyway and then the window just helps knowing all the planes that are available to do something. Right clicking on them and using "return from whence" can be helpful as well, when appropriate.

For the global map it is good to know that if you need it smaller, your mouse wheel can move the map up and down, but also shift-mouse wheel moves the map left or right.




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< Message edited by paulderynck -- 12/9/2017 9:07:51 PM >


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RE: Two monitors - 12/10/2017 1:38:58 PM   
juntoalmar


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That's helpful, thank you. I will definitely try to:
- keep the main form in the main monitor
- leave a gap so that hidden forms can be clicked

Hopefully that solves most of the troubles.

Cheer,

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Post #: 12
RE: Two monitors - 12/10/2017 5:43:52 PM   
Shannon V. OKeets

 

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I just made the following change to the code to address this problem:

December 9, 2017 - Modified where on the screen many of the forms appear so that instead of them being precisely under the Main form, they now overlap the bottom of the Main form slightly (i.e., 20 pixels). This change is an attempt to solve problems that occur for some players where a form is completely hidden by the Detailed Map (which typically is aligned precisely with the bottom of the Main form). By having forms overlap the Main form, the top 20 pixels of the form should be accessible using the mouse to bring the full form into view (overlying the Detailed Map).

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RE: Two monitors - 12/10/2017 7:01:44 PM   
paulderynck


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Same idea with successive air combat forms having their left edge 20 pixels further left than the ones they succeed might be worth considering.

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RE: Two monitors - 12/10/2017 7:02:00 PM   
juntoalmar


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Thanks Steve. This simple change can make a difference.
Just curious, aren't the new dialogs covered by the Main Form too?

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Post #: 15
RE: Two monitors - 12/11/2017 8:07:58 AM   
Joseignacio


Posts: 1965
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From: Madrid, Spain
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quote:

ORIGINAL: davidachamberlain


quote:

ORIGINAL: juntoalmar

Hi,

I have recently installed the game and updated to the latest version into my new MS Surface Pro. I have connected it to an external monitor in order to use both screens to play the game. Although the Surface and the monitor have different resolutions, the game seems to handle them fine.

I have one problem, though (and a big one) when a new window has to pop up in the game (for instance, when aligning a country, selecting impulse type, and so). I think the new window is not shown or shown behind one of the already opened MWiF windows. Thus, I can't continue as the game stops until I choose if I want a land/naval/air impulse. I can't even click on any of the visible windows in the screen.

Is there any Key combination in order to redraw all the windows, or set the current window visible/in front or anything like that, that could solve my problem? Anybody has had this problem when playing with two monitors?

Thanks in advance

That problem happens to single monitor situations as well. What I usually do to fix this is to do a "right click" on the task bar and then select one of (or sequence through) Side by Side, Stacked, and Cascade. Usually one of those will unhide the blocked dialog. I will also move the Air to Air over to the right to help make sure that it won't cover the dialog. I have not had this happen for land or naval - just Air combat.

Dave


I have reported this as a bug several times.

Let's hope the latest change solves it.

< Message edited by Joseignacio -- 12/11/2017 8:10:13 AM >

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Post #: 16
RE: Two monitors - 12/11/2017 11:28:32 AM   
Centuur


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quote:

ORIGINAL: paulderynck

Same idea with successive air combat forms having their left edge 20 pixels further left than the ones they succeed might be worth considering.


+1

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RE: Two monitors - 12/11/2017 2:42:13 PM   
davidachamberlain

 

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quote:

ORIGINAL: Joseignacio

quote:

ORIGINAL: davidachamberlain
That problem happens to single monitor situations as well. What I usually do to fix this is to do a "right click" on the task bar and then select one of (or sequence through) Side by Side, Stacked, and Cascade. Usually one of those will unhide the blocked dialog. I will also move the Air to Air over to the right to help make sure that it won't cover the dialog. I have not had this happen for land or naval - just Air combat.

Dave


I have reported this as a bug several times.

Let's hope the latest change solves it.

Unfortunately, since it can be worked around, it is not a higher priority. It is a PITA, but most of the time I can deal with it. I also save the game just after all of the air actions are added in case I need to re-do after it breaks.

Dave

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Post #: 18
RE: Two monitors - 1/7/2018 7:09:18 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: paulderynck

Same idea with successive air combat forms having their left edge 20 pixels further left than the ones they succeed might be worth considering.

I am not really sure what you mean here.

Could you give a more detailed example?

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RE: Two monitors - 1/7/2018 8:16:11 PM   
paulderynck


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I'm assuming in the Delphi IDE that when you define forms, you specify an XY position for their top left corner. Would that not be what you are doing if you get a form to overlap the bottom of the main form instead of appearing right under it?

So the suggestion for Air Combat forms that seem to come up where the active one has focus but is hidden behind an inactive one (and thus is difficult to get at and makes the game look frozen) is that they overlap in some fashion. If you can click on a part of the form that has focus, it should come to the front.

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RE: Two monitors - 1/8/2018 2:13:54 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: paulderynck

I'm assuming in the Delphi IDE that when you define forms, you specify an XY position for their top left corner. Would that not be what you are doing if you get a form to overlap the bottom of the main form instead of appearing right under it?

So the suggestion for Air Combat forms that seem to come up where the active one has focus but is hidden behind an inactive one (and thus is difficult to get at and makes the game look frozen) is that they overlap in some fashion. If you can click on a part of the form that has focus, it should come to the front.

I am still not sure what is happening, sorry.

The air-to-air combat form (which I assume is what you are referring to here) has an insert panel which provides information on what just happened and instructions as to what the player is to do next (e.g., click on a unit to indicate which to destroy/abort/clear through). The insert panel overlies the air-to-air combat form (it kind of fits within the a-2-a form).

Using the above labels, can you please describe the situation again for me?

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RE: Two monitors - 1/8/2018 4:23:35 PM   
davidachamberlain

 

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quote:

ORIGINAL: Shannon V. OKeets
I am still not sure what is happening, sorry.

The air-to-air combat form (which I assume is what you are referring to here) has an insert panel which provides information on what just happened and instructions as to what the player is to do next (e.g., click on a unit to indicate which to destroy/abort/clear through). The insert panel overlies the air-to-air combat form (it kind of fits within the a-2-a form).

Using the above labels, can you please describe the situation again for me?

Sorry, Steve. I thought you were aware of this problem. It has been stated several times. I am surprised that you have never encountered it yourself, but that might be because of how you set up the windows in your session.

That information dialog box (which needs to have the button clicked), often ends up covered by the Air to Air combat form. When that happens, you are simply stuck. I have used Cascade Windows, Show windows stacked, and Show windos side by side (which can be accessed by a right-click on the task bar) to be able to get the windows re-drawn so that I can actually access the dialog window to click on OK to continue the game.

This has been more of a problem on Netplay games, but also happens in stand-alone games. I usually play with a single display, but this also happens with multiple monitor displays (by the other side on my Netplay games). Our standard protocol for air battles is now to save the game before that air to air battle screen gets displayed and, when possible, to move the Air to Air battle screen to the right at least a half inch to ensure that the information box will not be covered. Without doing so, the Air to Air window just barely covers that dialog box and we get stuck.

Dave

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Post #: 22
RE: Two monitors - 1/8/2018 4:45:08 PM   
Centuur


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quote:

ORIGINAL: davidachamberlain


quote:

ORIGINAL: Shannon V. OKeets
I am still not sure what is happening, sorry.

The air-to-air combat form (which I assume is what you are referring to here) has an insert panel which provides information on what just happened and instructions as to what the player is to do next (e.g., click on a unit to indicate which to destroy/abort/clear through). The insert panel overlies the air-to-air combat form (it kind of fits within the a-2-a form).

Using the above labels, can you please describe the situation again for me?

Sorry, Steve. I thought you were aware of this problem. It has been stated several times. I am surprised that you have never encountered it yourself, but that might be because of how you set up the windows in your session.

That information dialog box (which needs to have the button clicked), often ends up covered by the Air to Air combat form. When that happens, you are simply stuck. I have used Cascade Windows, Show windows stacked, and Show windos side by side (which can be accessed by a right-click on the task bar) to be able to get the windows re-drawn so that I can actually access the dialog window to click on OK to continue the game.

This has been more of a problem on Netplay games, but also happens in stand-alone games. I usually play with a single display, but this also happens with multiple monitor displays (by the other side on my Netplay games). Our standard protocol for air battles is now to save the game before that air to air battle screen gets displayed and, when possible, to move the Air to Air battle screen to the right at least a half inch to ensure that the information box will not be covered. Without doing so, the Air to Air window just barely covers that dialog box and we get stuck.

Dave


I have that same problem. It doesn't happen that often anymore as in the past, but it still happens in say 1 out of 100 air-to-air combats. And it isn't nice if it happens during a very large battle, because you have to redo the whole thing...

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RE: Two monitors - 1/9/2018 6:34:11 AM   
paulderynck


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Yes I am referring to the forms for A2A combat but most of that is from others posting. Fortunately I have not run into this often myself. So I can't say for sure if it's only the insert panel or another form that comes up during the resolution sequence. What we need to do is capture what the problem form says on its top line or at least capture its purpose.

From what I've read it sounds to me like it's an additional form, not one that has info being changed upon it, and that form has smaller dimensions than the one that's stuck in front of it.

< Message edited by paulderynck -- 1/9/2018 6:35:43 AM >


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RE: Two monitors - 1/9/2018 1:42:19 PM   
Centuur


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quote:

ORIGINAL: paulderynck

Yes I am referring to the forms for A2A combat but most of that is from others posting. Fortunately I have not run into this often myself. So I can't say for sure if it's only the insert panel or another form that comes up during the resolution sequence. What we need to do is capture what the problem form says on its top line or at least capture its purpose.

From what I've read it sounds to me like it's an additional form, not one that has info being changed upon it, and that form has smaller dimensions than the one that's stuck in front of it.


The form is the small form in which the result of the air-combat is given.

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RE: Two monitors - 1/9/2018 3:40:58 PM   
4personalbusiness

 

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The mysterious hidden form problem also happens sporadically during the naval intercept sequence. The big form asking whether the non-phasing major power wants to attempt to intercept is followed (if the answer is no) by a little form asking the phasing power whether it wants to continue moving or stay in the sea zone. But the little form sometimes does not come to the front and his hidden by the big form. Game seems to freeze because one of the hidden little form's buttons must be pushed to proceed. It's similar to the A2A problem noted here and in many other posts. This problem is REAL and not like Bigfoot or UFOs. No, really. It's actually happening, man!

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RE: Two monitors - 1/9/2018 5:22:51 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: davidachamberlain


quote:

ORIGINAL: Shannon V. OKeets
I am still not sure what is happening, sorry.

The air-to-air combat form (which I assume is what you are referring to here) has an insert panel which provides information on what just happened and instructions as to what the player is to do next (e.g., click on a unit to indicate which to destroy/abort/clear through). The insert panel overlies the air-to-air combat form (it kind of fits within the a-2-a form).

Using the above labels, can you please describe the situation again for me?

Sorry, Steve. I thought you were aware of this problem. It has been stated several times. I am surprised that you have never encountered it yourself, but that might be because of how you set up the windows in your session.

That information dialog box (which needs to have the button clicked), often ends up covered by the Air to Air combat form. When that happens, you are simply stuck. I have used Cascade Windows, Show windows stacked, and Show windos side by side (which can be accessed by a right-click on the task bar) to be able to get the windows re-drawn so that I can actually access the dialog window to click on OK to continue the game.

This has been more of a problem on Netplay games, but also happens in stand-alone games. I usually play with a single display, but this also happens with multiple monitor displays (by the other side on my Netplay games). Our standard protocol for air battles is now to save the game before that air to air battle screen gets displayed and, when possible, to move the Air to Air battle screen to the right at least a half inch to ensure that the information box will not be covered. Without doing so, the Air to Air window just barely covers that dialog box and we get stuck.

Dave

Thank you.

I found something in the code that might have been causing this. Still, I couldn't see anything logically wrong.

However, I made some changes, including placing the insert form (which requires the player to acknowledge the message) offset to the left 20 pixels. That places the edge of the form outside the primary Air-to-air Combat form. Not as aesthetically pleasing, but should be more effective in practice.

< Message edited by Shannon V. OKeets -- 1/9/2018 5:28:41 PM >


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RE: Two monitors - 1/9/2018 7:04:35 PM   
davidachamberlain

 

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quote:

ORIGINAL: Shannon V. OKeets

Thank you.

I found something in the code that might have been causing this. Still, I couldn't see anything logically wrong.

However, I made some changes, including placing the insert form (which requires the player to acknowledge the message) offset to the left 20 pixels. That places the edge of the form outside the primary Air-to-air Combat form. Not as aesthetically pleasing, but should be more effective in practice.


Thanks, Steve. That will certainly help. I will watch for the code drop and advise if there are any issues.

Dave

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Post #: 28
RE: Two monitors - 1/9/2018 7:22:53 PM   
Centuur


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quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: davidachamberlain


quote:

ORIGINAL: Shannon V. OKeets
I am still not sure what is happening, sorry.

The air-to-air combat form (which I assume is what you are referring to here) has an insert panel which provides information on what just happened and instructions as to what the player is to do next (e.g., click on a unit to indicate which to destroy/abort/clear through). The insert panel overlies the air-to-air combat form (it kind of fits within the a-2-a form).

Using the above labels, can you please describe the situation again for me?

Sorry, Steve. I thought you were aware of this problem. It has been stated several times. I am surprised that you have never encountered it yourself, but that might be because of how you set up the windows in your session.

That information dialog box (which needs to have the button clicked), often ends up covered by the Air to Air combat form. When that happens, you are simply stuck. I have used Cascade Windows, Show windows stacked, and Show windos side by side (which can be accessed by a right-click on the task bar) to be able to get the windows re-drawn so that I can actually access the dialog window to click on OK to continue the game.

This has been more of a problem on Netplay games, but also happens in stand-alone games. I usually play with a single display, but this also happens with multiple monitor displays (by the other side on my Netplay games). Our standard protocol for air battles is now to save the game before that air to air battle screen gets displayed and, when possible, to move the Air to Air battle screen to the right at least a half inch to ensure that the information box will not be covered. Without doing so, the Air to Air window just barely covers that dialog box and we get stuck.

Dave

Thank you.

I found something in the code that might have been causing this. Still, I couldn't see anything logically wrong.

However, I made some changes, including placing the insert form (which requires the player to acknowledge the message) offset to the left 20 pixels. That places the edge of the form outside the primary Air-to-air Combat form. Not as aesthetically pleasing, but should be more effective in practice.


No, thank you, Steve...

_____________________________

Peter

(in reply to Shannon V. OKeets)
Post #: 29
RE: Two monitors - 1/10/2018 1:55:17 PM   
4personalbusiness

 

Posts: 100
Joined: 11/23/2016
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ditto

(in reply to Centuur)
Post #: 30
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