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B41 v.5.5 Barbarosa 41 MOD

 
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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> B41 v.5.5 Barbarosa 41 MOD Page: [1]
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B41 v.5.5 Barbarosa 41 MOD - 12/4/2017 5:40:26 AM   
larryfulkerson

 

Posts: 38206
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Announcing the 5.5 version of my mod of Barbarosa 41.
version 5.5 adds a second track, track 2, for objectives and tracks for both sides for an alternate game besides
the one you just got through playing. AND I added a secondary icon of artillery to all the Axis engineers so that
they have artillery operations now. They can fire their mortars as arty. I haven't tested it but I'm almost
convinced that the scenario favors the Axis side predominately. It's a fun ride for about 40 turns.

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A drunkard stumbles into a confessional booth and closes the door. The priest waits for a minute and then knocks on the wall. The drunkard says: "No use knocking, there's no paper on this side either."
Post #: 1
RE: B41 v.5.5 Barbarosa 41 MOD - 12/4/2017 6:33:09 AM   
larryfulkerson

 

Posts: 38206
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a screenshot of 5.5 running and you can see how the secondary icon is mortars and the engineer unit has a
range of 1 now and I'm thinking the engineers just got a lot more dangerous.




Attachment (1)

_____________________________

A drunkard stumbles into a confessional booth and closes the door. The priest waits for a minute and then knocks on the wall. The drunkard says: "No use knocking, there's no paper on this side either."

(in reply to larryfulkerson)
Post #: 2
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