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RE: We need full real DB editor! Now!

 
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RE: We need full real DB editor! Now! - 12/1/2017 4:51:06 PM   
ComDev

 

Posts: 5741
Joined: 5/12/2006
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Okay I'm reluctantly re-opening this thread...

We will not release full database editing capability for as long as the Command development project is running. Full stop.

The rationale is given in detail here:
http://www.warfaresims.com/?page_id=2920#1100


Main points are:

"Second, the database for Command is very complex. Anyone who has spent time in the Harpoon2/3 database editor will immediately notice the increased number of parameters when they look in the Command DB Viewer. Editing or leaving out the wrong parameter could have rather negative impact on gameplay, generating a ton of unnecessary support tickets for the developer."

"Third, having multiple user-created databases makes continued expansion of Command far more difficult. Any schema changes would also have to be applied (correctly!) to any 3rd party databases, each of which may or may not have been abandoned by its author at that point in time. There would also be the risk of making associated material (scenarios) unusable. The Command database schema & enum tables are updated regularly and keeping all database hobbyists up-to-date would be a monstrous task, both on the dev end and on the 3rd party end. It would not take many weeks (or days!) before a new db author simply would give up."

Can you imagine the support burden this would create? Had we released the database editor you’re after, you’d soon fill our forum with similar messages as above, but this time yelling at us for not devoting 500 hrs of DB Editor support to you alone. And how many others would do the same?

So the problem would just shift one step to the left, but solve nothing. You still wouldn’t be able to use the editor much, and it would be a tremendous support burden on us. Loss-loss rather than win-win.

So... No.

Also, the Harpoon database editors were released AFTER the development of those games had ended, and for Harpoon2 the developer was pretty much bankrupt and they tried to squeeze a few more $$$ out of their game by releasing buggy developer tools.

Having said that, I’m curious to hear what db mods you need.

You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).

What is missing that makes it impossible for you to create your perfect scenarios?

(And I'm looking for a constructive dialog here, hint hint).



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(in reply to spec111)
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RE: We need full real DB editor! Now! - 12/1/2017 5:36:10 PM   
mikmykWS

 

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The most numerous requests we had is to edit loadouts while the aircraft is on base. Correct fuel, range profile etc. needs to be calculated. The second is adding base hull forms and airframes users can add dimensions for and add components. The third is a way to modify stats etc.

Mike



< Message edited by mikmykWS -- 12/1/2017 5:37:29 PM >


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RE: We need full real DB editor! Now! - 12/1/2017 6:46:02 PM   
spec111

 

Posts: 137
Joined: 9/30/2014
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quote:

ORIGINAL: emsoy

Okay I'm reluctantly re-opening this thread...

We will not release full database editing capability for as long as the Command development project is running. Full stop.

The rationale is given in detail here:
http://www.warfaresims.com/?page_id=2920#1100


Main points are:

"Second, the database for Command is very complex. Anyone who has spent time in the Harpoon2/3 database editor will immediately notice the increased number of parameters when they look in the Command DB Viewer. Editing or leaving out the wrong parameter could have rather negative impact on gameplay, generating a ton of unnecessary support tickets for the developer."

"Third, having multiple user-created databases makes continued expansion of Command far more difficult. Any schema changes would also have to be applied (correctly!) to any 3rd party databases, each of which may or may not have been abandoned by its author at that point in time. There would also be the risk of making associated material (scenarios) unusable. The Command database schema & enum tables are updated regularly and keeping all database hobbyists up-to-date would be a monstrous task, both on the dev end and on the 3rd party end. It would not take many weeks (or days!) before a new db author simply would give up."

Can you imagine the support burden this would create? Had we released the database editor you’re after, you’d soon fill our forum with similar messages as above, but this time yelling at us for not devoting 500 hrs of DB Editor support to you alone. And how many others would do the same?

So the problem would just shift one step to the left, but solve nothing. You still wouldn’t be able to use the editor much, and it would be a tremendous support burden on us. Loss-loss rather than win-win.

So... No.


We, experienced players, do not need your support! We did not appeal to you 5-10 years ago, we do not appeal to you now!

We need an editor in the format "as is". Without support. Without service. "Disclaimer" and all these things.

We do not create any strain for you! And we are not going to create it!

I said straight and honestly - we do not need you. And it was not an insult. We really do not need you and we do not communicate with support at all.

The current situation is not win-win, it's a loss-loss-win-win. You do not want to see that there are four sides involved in the situation: experienced players (loss) - their fans and friends (loss) - developers (win) - beginning players (win). Four, not two!

You just do not notice that we exist and that we are losing because of your decision for beginners! You do not notice us precisely because we do not write to you and we do not go to complain when we have any problems with modifications!

I've been doing my custom databases for Harpoon Classic and Harpoon 2-3 for several years. And no one has ever heard of me - because I never complained and never wrote support tickets. And even more so, I never went to your topic about the databases of the DB2000-EC2003 at the forums. Just because I do not need you. And I can do everything myself.

I've never written in the topics of DB2000. And you are trying to force me to do this. And leave me no choice. But you know what? I will not write to them in any way. I dont want to participate in creating a joint database. It's slow and useless. And most importantly - I, like many experienced players, do not need it. And I need a lot of "what if", hypotetical or custom units. Dozens just for one scen. And i know your answer for them - "No".

"Editing or leaving out the wrong parameter could have a rather negative impact on the gameplay, generating a ton of unnecessary support tickets for the developer."

No! It happened before! You can simply say that you are not responsible for bugs with custom databases. "As is". And that's all.

It is not necessary to solve problems with custom databases. Just give up this support. And give us an editor.

"You still wouldn’t be able to use the editor much, and it would be a tremendous support burden on us."

I did a great job with editors for previous versions of Harpoon. As for Harpoon Classic, and for Harpoon 2-3. This is not a problem for me. As I say, dont underestimate us...

quote:

Also, the Harpoon database editors were released AFTER the development of those games had ended, and for Harpoon2 the developer was pretty much bankrupt and they tried to squeeze a few more $$$ out of their game by releasing buggy developer tools.


It was their fault! They needed to release the editor along with the release of the game! As an important part of the product! We expected this from you!

You focused on control - but it's a mistake! We need freedom and custom game experience. We pay you for it! And not for waiting and begging! We are not beggars - we can do everything ourselves.

quote:

Having said that, I’m curious to hear what db mods you need.


You missed about 10-20 soviet small ships and support ships. You missed about 5-7 soviet classes of submarines. You have errors in the list of sonars. You have giant errors in the organization of air defense units. You dont have some radars. You dont have many hypothetical and promising modifications of ships, planes and so on... You dont have many real loadouts. You do not have custom buildings and land units. And so on.

No, I will not create it all again every time, in every scenario. No, current scen editor's capabilities are not enough. No, binding to scen is not an option.

No, I will not beg and wait. Last time I had enough.

quote:

You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).


This is not enough. I need my own database. I do not want to do it again every time. For some missions I need a couple dozen custom classes of units! And I will not do it all again!

I have (draft) for my own global campaign and here it is possible to create many separate missions. Moreover, it relies on one russian book with several dozen real alternative projects of ships of the Soviet navy. Do you suggest that I do all this work again and again?

quote:

What is missing that makes it impossible for you to create your perfect scenarios?

(And I'm looking for a constructive dialog here, hint hint).

Database editor. Period. And i want INGAME database editor.


< Message edited by spec111 -- 12/1/2017 7:27:10 PM >


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Post #: 63
RE: We need full real DB editor! Now! - 12/1/2017 6:50:51 PM   
gosnold

 

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How about buying the professional edition? It features full DB edition.

(in reply to spec111)
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RE: We need full real DB editor! Now! - 12/1/2017 6:53:25 PM   
spec111

 

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quote:

ORIGINAL: gosnold

How about buying the professional edition? It features full DB edition.

I am not a .mil.

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RE: We need full real DB editor! Now! - 12/1/2017 7:45:38 PM   
Schr75


Posts: 592
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No. But you are a cock.
Enough already.

Give it a rest!

< Message edited by Schr75 -- 12/1/2017 7:49:31 PM >

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RE: We need full real DB editor! Now! - 12/1/2017 8:43:07 PM   
ComDev

 

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Not awfully constructive. But I guess its a start.

No. Its not a sustainable solution. At all. Period.

So probably need to think new.


quote:

ORIGINAL: spec111
You missed about 10-20 soviet small ships and support ships. You missed about 5-7 soviet classes of submarines. You have errors in the list of sonars. You have giant errors in the organization of air defense units. You dont have some radars. You dont have many hypothetical and promising modifications of ships, planes and so on... You dont have many real loadouts. You do not have custom buildings and land units. And so on.


That bad, huh

And just to be clear, you want to add all those units to your own private database, using an editor that is very tightly tied to the internal mechanics of the game engine, that only you make scenarios for, and do not share with anyone?

While we end up with a maintenance and user support nightmare?

Hm.

Why on earth would I say yes to such a deal?


So maybe the time has come to look at alternative solutions that might actually work for everyone.

You sounds like a creative soul. Feel free to suggest something.


quote:

ORIGINAL: spec111

quote:

You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).


This is not enough. I need my own database. I do not want to do it again every time. For some missions I need a couple dozen custom classes of units! And I will not do it all again!

I have (draft) for my own global campaign and here it is possible to create many separate missions. Moreover, it relies on one russian book with several dozen real alternative projects of ships of the Soviet navy. Do you suggest that I do all this work again and again?



Okay. How about you make a list of what operations you need to get you where you want?

I'm not saying we're going to implement anything, but I'm still interested in learning what the problem really is.

Ability to transfer custom mods between scenarios sounds like an issue? Mike brought up loadouts. Others?

Are you familiar with the (fine art) of writing specifications?


quote:

ORIGINAL: spec111
quote:

What is missing that makes it impossible for you to create your perfect scenarios?

(And I'm looking for a constructive dialog here, hint hint).

Database editor. Period. And i want INGAME database editor.


Okay I'm curious... is English your first language?

_____________________________



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RE: We need full real DB editor! Now! - 12/1/2017 10:40:57 PM   
ultradave


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You could always pony up for the professional version, you know. I think then all your problems would solved and all would be sunshine and lollipops.

quote:

ORIGINAL: spec111

quote:

ORIGINAL: stilesw

Sigh! Once again, probably not much point in continuing this thread. Kinda like arguing with a 3rd rate lawyer - no real facts but an endless recitation of references and self accomplishments. I vote to lock it and let him stew in his own juices.


"For my fresh scenario, I need to create about 10 platforms, about 5 types of buildings and 3-4 types of combat loads! And also fix 3-4 errors in the database. And when will I get all this? Never. And how much does it take for me? No more than 1 hour of time."

This is a fact and a real situation. And this situation has already been repeated several times. The developers tried to protect the community of novice players and unload their support service, but they did not take into account the interests of experienced players with other, but pretty common for serious wargame, needs.

I demand the possibility of creating custom databases for myself! I'm not going to distribute them. Just like I'm not going to distribute my scens. But such feature is extremely important to me. I paid for the game for this. And I, like many other experienced players, do not like this situation.



_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to spec111)
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RE: We need full real DB editor! Now! - 12/1/2017 10:47:42 PM   
spec111

 

Posts: 137
Joined: 9/30/2014
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quote:

ORIGINAL: emsoy

Not awfully constructive. But I guess its a start.

No. Its not a sustainable solution. At all. Period.

So probably need to think new.


quote:

ORIGINAL: spec111
You missed about 10-20 soviet small ships and support ships. You missed about 5-7 soviet classes of submarines. You have errors in the list of sonars. You have giant errors in the organization of air defense units. You dont have some radars. You dont have many hypothetical and promising modifications of ships, planes and so on... You dont have many real loadouts. You do not have custom buildings and land units. And so on.


That bad, huh

And just to be clear, you want to add all those units to your own private database, using an editor that is very tightly tied to the internal mechanics of the game engine, that only you make scenarios for, and do not share with anyone?

While we end up with a maintenance and user support nightmare?

Hm.

Why on earth would I say yes to such a deal?


So maybe the time has come to look at alternative solutions that might actually work for everyone.

You sounds like a creative soul. Feel free to suggest something.


You do not need to invent anything. You do not need to support anything. You do not need to service anything.

You just need to state that the editor is delivered "as is" and that no questions about the editor, custom databases and scens for them are accepted. Create a separate forum for users to support each other. And that's all.

This will work for everyone.

If you are afraid, then you can distribute the editor togrognards and set a condition that they will not distribute custom databases and scripts publicly. And you can give up support. This also suits everyone.

You do not understand that there are so many people who are ready to give up technical support as soon as they get database editor.


quote:

ORIGINAL: spec111

quote:



quote:

You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).


This is not enough. I need my own database. I do not want to do it again every time. For some missions I need a couple dozen custom classes of units! And I will not do it all again!

I have (draft) for my own global campaign and here it is possible to create many separate missions. Moreover, it relies on one russian book with several dozen real alternative projects of ships of the Soviet navy. Do you suggest that I do all this work again and again?



Okay. How about you make a list of what operations you need to get you where you want?

I'm not saying we're going to implement anything, but I'm still interested in learning what the problem really is.

Ability to transfer custom mods between scenarios sounds like an issue? Mike brought up loadouts. Others?

Are you familiar with the (fine art) of writing specifications?


I want to create new classes from scratch or on the basis of other classes. I do not want to make changes to the current database, it's not necessary. But I need to freely add my classes of ships, aircraft, submarines, sensors, weapons, buildings, ground units, loadouts and so on. I need to change all they parameters - from the amount of fuel and power, to stealth and weapons.

And I need the opportunity to freely transfer these changes between scens. I also need the ability to change them centralized and so on.

This is the custom database. No "good" surrogate can be created here. So i need database editor.

The editor is required in any case. The problem can be solved only by organizational measures - either you refuse technical support, or you limit its distribution.

The current system of adding sensors and weapons was created as a surrogate. Precisely because you understood that "some" editor is necessary in any case. But you do not understand that we need an editor. And such surrogates simply will not help. You can develop this surrogate - but now it is needed as a full-fledged editor and full-fledged custom databases.

quote:

quote:

ORIGINAL: spec111
quote:

What is missing that makes it impossible for you to create your perfect scenarios?

(And I'm looking for a constructive dialog here, hint hint).

Database editor. Period. And i want INGAME database editor.


Okay I'm curious... is English your first language?


Ragnar, english is not your first language too. I already answered. Database editor. Yes, there are a lot of other wishes - full professional toolkit for drawing on the map, custom ranging rings, adding text, auto-ETA and so on. But the database editor is main problem.

p.s.
Do I look like a person for whom English is the first language? Lol. 3rd.

< Message edited by spec111 -- 12/6/2017 11:58:31 AM >


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RE: We need full real DB editor! Now! - 12/1/2017 10:54:53 PM   
Zaslon

 

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IMHO, the problem is the lack of DB updates in the last months. That's all. If a person could be alocated to do DB updates,and be supported by some users (each one responsible of one or some countries) you can speed up DB updates.

I think that prioritize some request is also a good idea. For example....Correction in DB entries must have higher priority than new entries and Hypothetical units must have low priority at this moment.

For eample, we have an A-12 Avenger meanwhile MiG-29 has a lot of mistakes (reported months ago)...So that's not normal.

Another problem in this forums is the hostility to non native english speakers. Guys, English is not the first language by number of native speakers, not the second, maybe the third...So, you MUST understand all the typos and mistakes we commit. Use the lack of proficiency in English as a reason in a debate is not very tolerant. And o course, I encourage you to learn other languages and expand your frontiers.

there are still xenophobia by some users to Russian players...Pals, Cold War ended. Communist lost!
Don't buy Killary's propaganda. She lost the election. End

_____________________________


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RE: We need full real DB editor! Now! - 12/1/2017 11:07:36 PM   
Dannyp19

 

Posts: 186
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Is this Herman griping here?

Seriously dude, tone it down. Squeaky wheels don't get greased around here often.

Think of the DB's as a tool. Im a mechanic and I value my tools as much as I do my wife. Don't ask to borrow my tools and wont ask to borrow your wife!

(in reply to Zaslon)
Post #: 71
RE: We need full real DB editor! Now! - 12/1/2017 11:15:17 PM   
HalfLifeExpert


Posts: 614
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The simple fact is spec111 will not be reasoned with and will not be happy until he gets something that will not be given to him.

It's best to close this thread and put an end to it.

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Post #: 72
RE: We need full real DB editor! Now! - 12/2/2017 12:55:56 AM   
thewood1

 

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I always come back to the db whiners and that they need to do what the devs did. Go build your own game. If I was so upset that I would resort to violence, I would think that making your own little personal game would be the solution.

And why for goodness sake is anyone still playing a game that is so broken as to have 20 different Mig-29 errors? Again, if 20 Mig-29 errors is so egregious, I would crank up a compiler and start coding.

Very few games this complex with small dev teams allow any type of full db editing. My other two go-to games, Combat Mission and Steel Beasts, allow less than Command. And there is a similar cadre of Russian complainers there about Russian armor inferiority.

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RE: We need full real DB editor! Now! - 12/2/2017 2:07:19 AM   
Vici Supreme


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quote:

ORIGINAL: Zaslon

IMHO, the problem is the lack of DB updates in the last months. That's all. If a person could be alocated to do DB updates,and be supported by some users (each one responsible of one or some countries) you can speed up DB updates.

I think that prioritize some request is also a good idea. For example....Correction in DB entries must have higher priority than new entries and Hypothetical units must have low priority at this moment.

This^^^

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RE: We need full real DB editor! Now! - 12/2/2017 2:33:38 AM   
mikmykWS

 

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quote:

ORIGINAL: thewood1

I always come back to the db whiners and that they need to do what the devs did. Go build your own game. If I was so upset that I would resort to violence, I would think that making your own little personal game would be the solution.

And why for goodness sake is anyone still playing a game that is so broken as to have 20 different Mig-29 errors? Again, if 20 Mig-29 errors is so egregious, I would crank up a compiler and start coding.

Very few games this complex with small dev teams allow any type of full db editing. My other two go-to games, Combat Mission and Steel Beasts, allow less than Command. And there is a similar cadre of Russian complainers there about Russian armor inferiority.


I honestly don't see any of their posts anymore so no worries here

I'd suggest closing the string though. Doesn't look like anything good is happening.

Mike

< Message edited by mikmykWS -- 12/2/2017 2:35:40 AM >


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RE: We need full real DB editor! Now! - 12/2/2017 4:49:39 AM   
kaburke61

 

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quote:

ORIGINAL: thewood1

....And there is a similar cadre of Russian complainers there about Russian armor inferiority.


This! Understatement of the century.

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RE: We need full real DB editor! Now! - 12/2/2017 6:18:39 AM   
spec111

 

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Ad hominems, ad hominems, ad hominems... Where is your arguments? Lol.

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RE: We need full real DB editor! Now! - 12/2/2017 7:26:01 AM   
ComDev

 

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Okay good. Lets see if I got this straight:

What would help you is this:
* Ability to add new units
* Ability to update (visible) stats on existing units
* Transfer changes between scenarios
* Make changes centrally
* Change and make new loadouts

Then you would:
* Write and maintain documentation for minimum 10 years
* Handle user support
* Maintain 3rd party contributions
* Update 3rd party datasets as database updates (i.e. changes made in DB makes 3rd party contribution unnecessary, etc)


As for my English skills... Tone etc is very difficult to get right and usually takes years of practice. I'm still learning and screw up on a regular basis. Translating directly makes makes it sound staccato and downright Nazi. The fact that I got an 'engineer' rather than 'language' brain doesn't help hehe.

From where I stand you sound really angry and upset, ready to shoot the place up. But is that really the case?

< Message edited by emsoy -- 12/2/2017 7:35:29 AM >


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Post #: 78
RE: We need full real DB editor! Now! - 12/2/2017 2:00:33 PM   
thewood1

 

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quote:

ORIGINAL: spec111

Ad hominems, ad hominems, ad hominems... Where is your arguments? Lol.


It's refreshing that you have picked up some new words in Latin/English, but it would be even better to learn the definition before using as the core part of your debating skills.

(in reply to spec111)
Post #: 79
RE: We need full real DB editor! Now! - 12/2/2017 4:32:07 PM   
T Rav

 

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Devs: Noted managerial problem: 80% of your time is spent on 20% of the problems. Don't worry about this guy and keep doing the wonderful work you do.

Let him build his own game.

My own experience with CMANO has been amazing. I need to get better at it. My problem, not your's... And I will get better!

T Rav

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Post #: 80
RE: We need full real DB editor! Now! - 12/2/2017 8:23:48 PM   
Filitch


Posts: 365
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to thewood1
Suggestion to code new game self seems to me cockamamie, if not with tone of ridicule. Looks like you never creates any program. Even simplest "Hello world" at Basic. About "similar cadre of Russian complainers". I will give you a holler in another new thread with American complainers "why Russian/Chinese/Korean radar detects my godlike stealth F-22/35/B-2". Or can be enough to preach domestic Nazism?

Speak to the point
Database editor is one of the key feature of the Pro version. This is a reason why we never see such editor. Another arguments - complexity of the game mechanic, support difficulties etc. is only for show.
Refusal to support databases edited by users solves most of all problems. But see the article 1. So this and same threads are fall flat. In such circumstances, I think, makes sense to improve procedure of update database by users requests which at moment represented as Thread for DB3000 database problems, updates or issues . Make request workflow more transparency. This measure de-stresses users.

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RE: We need full real DB editor! Now! - 12/2/2017 10:03:00 PM   
ultradave


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Personally I think it's absolutely amazing:
1. The number of new platforms that the developers have added since the initial release, mostly based on user requests who provided links to credible unclassified data to support.
2. The number of new features and UI controls that have been added by the developers

Other than the few things that specifically require a DLC to activate, this has all been provided for free over the course of several years. The support they have provided (with help from many knowledgable people here on the forums) has been stellar. We've gotten much more than we could have expected for our initial purchase.

What's being asked for is something that:
1. Was specifically stated would not be available
2. IS available in the profession version.

The argument boils down to "They won't give me something they said they wasn't part of the game, but I want/demand it anyway, because I paid them some $$ for a game that didn't include what I want/demand at the start, so I'm entitled because I paid $$, and I disagree with their reasons they won't give it to me."

Unfortunately, it's not a democracy, is it? They provided the game. You bought the game. You seem to think that they are somehow obligated or required to do what you want. They aren't. It's pretty simple.

_____________________________

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Filitch)
Post #: 82
RE: We need full real DB editor! Now! - 12/2/2017 10:19:23 PM   
thewood1

 

Posts: 4028
Joined: 11/27/2005
Status: offline
OK, here's an argument...a few in fact.

What other niche game with a small dev team doesn't unlock its db while still in development? Combat Mission, Steel Beasts, DCS, IL2 BOS, TOAW (in its initial releases), Great Naval Battles, Jane's Fleet Command to name a few.

What business reasons would the devs have in unlocking it? It is a major differentiation for the pro version. How many extra sales would the devs make.

Obviously, idiots bought it anyway hoping it would change. So how many more people are going to buy Command to support the extra support, development, and service costs opening the db would entail?

Frankly, I have never seen a group of more selfish, childish, rude, and just plain clueless people than some of the people saying that the devs should just open the db. It appears to me, the main instigators of this issue are the same people that flood the news thread and db thread with ridiculous Russian and Chinese military porn that has no real documentation backing most of it up. And then get pissed when it doesn't show up in the next release. Those threads are great examples of why the dn shouldn't be opened up. Why give the clueless a tool to screw up the community completely.

I have played this game for four years and have never once had an occasion to even come close to wishing I could change a single thing in the db. Again, if the few things you need changed bring on this response to people that agree with the devs, you are just plain playing the wrong game. I just went back to the store site for Command and nowhere does it say anything about being able to change the database. If you can't play the game for what it is and come in here and threaten violence against someone that doesn't agree, or you support that violence, you are just a terrible person overall and I can't understand why the devs don't just put a ban on you.


(in reply to ultradave)
Post #: 83
RE: We need full real DB editor! Now! - 12/2/2017 10:40:23 PM   
DWReese

 

Posts: 1124
Joined: 3/21/2014
Status: offline
By my count Spec111 has made 20 posts on topic since the thread was opened.

That's quite a lot. But, thewood1 has him beat. The thewood1 has made 23 posts, including the last two.

So, who is it again that is continuing to perpetuate this dying thread?

(in reply to thewood1)
Post #: 84
RE: We need full real DB editor! Now! - 12/2/2017 10:42:44 PM   
thewood1

 

Posts: 4028
Joined: 11/27/2005
Status: offline
I am just responding...thanks for contributing. I tend to get a little worked up when someone threatens to attack me physically for a forum post.

(in reply to DWReese)
Post #: 85
RE: We need full real DB editor! Now! - 12/2/2017 11:01:56 PM   
Zaslon

 

Posts: 284
Joined: 6/14/2015
Status: offline
Come on pal, Stop trolling.
Advice: Buy friends

_____________________________


Kids think about Iran and Amateurs think about Russia, but professionals think about China

(in reply to thewood1)
Post #: 86
RE: We need full real DB editor! Now! - 12/2/2017 11:07:04 PM   
thewood1

 

Posts: 4028
Joined: 11/27/2005
Status: offline
So no answer to the argument except the smiley face?

(in reply to Zaslon)
Post #: 87
RE: We need full real DB editor! Now! - 12/2/2017 11:26:35 PM   
TheOriginalOverlord

 

Posts: 387
Joined: 6/20/2000
From: The Marines
Status: offline
Just saying....





_____________________________

Semper Fi!

Jeremy


(in reply to thewood1)
Post #: 88
RE: We need full real DB editor! Now! - 12/2/2017 11:32:49 PM   
stilesw


Posts: 965
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
I guess I'm going to have to quit playing CMANO! I mean, I really want to modify the DB so that I can add Photon Torpedoes to my Sopwith Camel - which by the way, also needs to be added!

So, since this feature was obviously (somehow) implied with my original purchase I'll just have to pitch a fit, take my marbles and go home. The "professional Klingon version" has it so someone is keeping it from me.

(in reply to thewood1)
Post #: 89
RE: We need full real DB editor! Now! - 12/2/2017 11:48:35 PM   
thewood1

 

Posts: 4028
Joined: 11/27/2005
Status: offline
Put it in the db thread. You should be able to find a blurry enough picture to prove its use.

(in reply to stilesw)
Post #: 90
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