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air oob - 11/29/2017 8:36:25 PM   
iberunivers

 

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game, random scenarios crash when i clic air oob in the panel or simple air units on maps. if the air assistant is off , i can play no crash, but if the air assistant is active the game crash allways.i have a nvidia gtx 745, may be this is too old?
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RE: air oob - 11/30/2017 10:05:40 AM   
Oberst_Klink

 

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quote:

ORIGINAL: iberunivers

game, random scenarios crash when i clic air oob in the panel or simple air units on maps. if the air assistant is off , i can play no crash, but if the air assistant is active the game crash allways.i have a nvidia gtx 745, may be this is too old?


If possible, always attach the DxDiag dump as well as the Crash-log here in order to be able to look into it.

Klink, Oberst

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RE: air oob - 11/30/2017 5:22:49 PM   
iberunivers

 

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dxdiag!

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RE: air oob - 12/2/2017 7:20:22 PM   
iberunivers

 

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find those crash log, hope they are usefull.


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RE: air oob - 12/2/2017 7:24:18 PM   
iberunivers

 

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have many more crash log but can't send only one here have to wait 5 m. i guess

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RE: air oob - 12/3/2017 7:57:14 AM   
Oberst_Klink

 

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Your system specs look more than good; you got multiple CPUs; so make use of them. In the Opart4.ini, check if you got multicpu=Y. I also suspect that some faster machines, or perhaps overclocked memory, can cause graphics glitches because of hyper threading. Check if you can disable it when running just TOAW 4; there should be an option in the NVidia panel to do just that.

Klink, Oberst

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RE: air oob - 12/3/2017 11:09:26 AM   
iberunivers

 

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ok did what u tell me, nothing happen, allways crash but i can play the redux new scenario barbarossa without any bug. i will try others redux new scenario.

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RE: air oob - 12/3/2017 7:55:25 PM   
iberunivers

 

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find the solution, i guess, i was playing in french, now i play in english and no crash.

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RE: air oob - 12/4/2017 9:11:05 AM   
larrybush


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quote:

ORIGINAL: Oberst_Klink

Your system specs look more than good; you got multiple CPUs; so make use of them. In the Opart4.ini, check if you got multicpu=Y. I also suspect that some faster machines, or perhaps overclocked memory, can cause graphics glitches because of hyper threading. Check if you can disable it when running just TOAW 4; there should be an option in the NVidia panel to do just that.

Klink, Oberst


By multiple CPU's do you mean multi-cores? Maybe this is part of my issues with graphics glitches???

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Post #: 9
RE: air oob - 12/4/2017 9:45:48 AM   
Oberst_Klink

 

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Yes, multi-core CPU and sometimes(a guess, but I worked for a memory company)hyper-threading and overclocking.

Klink, Oberst

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Post #: 10
RE: air oob - 12/4/2017 10:23:55 AM   
larrybush


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quote:

ORIGINAL: Oberst_Klink

Yes, multi-core CPU and sometimes(a guess, but I worked for a memory company)hyper-threading and overclocking.

Klink, Oberst


Well I changed it to "Y" from s "N" and it seems to have cleared up some graphics glitches, so thank you very much. Later I will see if it fixed the confused ocean colors!

Well Darn, after about an hour of messing around (with the editor)some of the glitches came back (to a lesser degree maybe)

< Message edited by larrybush -- 12/4/2017 12:40:07 PM >

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Post #: 11
RE: air oob - 12/4/2017 1:41:09 PM   
Oberst_Klink

 

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quote:

ORIGINAL: larrybush

quote:

ORIGINAL: Oberst_Klink

Yes, multi-core CPU and sometimes(a guess, but I worked for a memory company)hyper-threading and overclocking.

Klink, Oberst


Well I changed it to "Y" from s "N" and it seems to have cleared up some graphics glitches, so thank you very much. Later I will see if it fixed the confused ocean colors!

Well Darn, after about an hour of messing around (with the editor)some of the glitches came back (to a lesser degree maybe)

Glad my 'suspicions' about it were correct. Well, it did, after all, pay out that I worked in TechSup for Kingston Technology :D

Klink, Oberst

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Post #: 12
RE: air oob - 12/4/2017 4:43:47 PM   
larrybush


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graphic glitches screen shot





Attachment (1)

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Post #: 13
RE: air oob - 12/4/2017 5:10:09 PM   
Oberst_Klink

 

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Larry

I take it you mean the triangles? Dump your Guadalcanal .SCE again if you please? I am a landlubber and not a known 'fan' of naval stuff... but wanna see if the deep/shallow water thingies work now, eh?

Klink, Oberst

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Post #: 14
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