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Battle of Eastern Solomons PO version

 
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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Battle of Eastern Solomons PO version Page: [1]
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Battle of Eastern Solomons PO version - 11/29/2017 3:53:39 PM   
thomasharvey


Posts: 819
Joined: 12/19/2014
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Battle of Eastern Solomons with full PO control.

Fixed PO display on initial screen.

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< Message edited by thomasharvey -- 11/30/2017 12:03:47 AM >
Post #: 1
RE: Battle of Eastern Solomons PO version - 11/30/2017 12:59:19 AM   
aperfecturkel

 

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Joined: 11/17/2017
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You're doing god's work, TH. I look forward to visiting you in the asylum when you attempt to PO-ify "Pacific at War 1941-1945."

Edit: Hmm, actually this makes me wonder - are the devs keeping track of these updates for the included scenarios? I'd wonder if they'd be updated with patching or if we're left to our devices. I should start compiling them in case I need to ever reinstall...

< Message edited by aperfecturkel -- 11/30/2017 1:07:09 AM >

(in reply to thomasharvey)
Post #: 2
RE: Battle of Eastern Solomons PO version - 11/30/2017 1:40:28 AM   
thomasharvey


Posts: 819
Joined: 12/19/2014
Status: offline

quote:

ORIGINAL: aperfecturkel

You're doing god's work, TH. I look forward to visiting you in the asylum when you attempt to PO-ify "Pacific at War 1941-1945."

Edit: Hmm, actually this makes me wonder - are the devs keeping track of these updates for the included scenarios? I'd wonder if they'd be updated with patching or if we're left to our devices. I should start compiling them in case I need to ever reinstall...



Thanks for the compliments. I am making PO versions of all my scenarios. The 5 small ones are nearly completed but the large ones will take longer.

(in reply to aperfecturkel)
Post #: 3
RE: Battle of Eastern Solomons PO version - 11/30/2017 5:23:30 AM   
Rosseau

 

Posts: 2380
Joined: 9/13/2009
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I'm stating the obvious here, but with the advances in the naval portions of the game, these scenarios are especially worthy of updating. Thank you.

(in reply to thomasharvey)
Post #: 4
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