From: Houston, TX
So I understand how that works and the timestamps but sometimes wonder – why does TOAW choose not to resolve all movements (also for units that are not part of any combat) at the same time as battles and aligned with the same rounds system?
In the above example, I can imagine TOAW would not immediately move that unit 10/10 MP but plan or set it to be moved (just like battles are first planned, then resolved). And then resolve its movement at the same time as battles.
If the first battle cycle ends at round 2/10, that unit on the map also would be moved only 2/10 for now (with 8/10 still pending because we have only passed two rounds after all). When the next battle cycle advances to round X or Y, that unit also would be moved to X or Y equivalent of its total movement. Etc, until it has completely executed its planned movement, or until end of turn if it was set to expend all its MP moving. So, all units move in sync with the combats. At least the math doesn't appear complicated.
Wouldn't this always show moving units on the map positioned in sync with the combat rounds?
Or is movement resolution in sync with combat rounds technically or logically not compatible with TOAW?
This same question came up in the BTS thread:
See posts #70, 72, 74, 75, 76, & 77.