From: Houston, TX
I've got 2 sort of general questions and this seems to be a learner thread so I hope you don't mind if I post them here. 1 is inspired by your mention of tactical reserve to get your arty to support your troops early in your walkthrough.
1) If I want my arty to just generally support whatever is in range - how should I set the unit up? What posture and is there any other setting I need other than to be in range of a battle for the arty to provide support? I think I do _not_ need to click on it in battle planner since clicking there is only used if I want it to exclusively support this one battle right?
If the artillery is already in a dug-in condition (Defending, Entrenched, or Fortified), it will support cooperative attackers. If it is in Mobile deployment, it will not support. You can either dig it in (but then it can't move for the rest of the turn) or you can set it to either reserve deployment (Tactical or Local). Tactical Reserve is better since ranged units don't do tactical reserve movement - but do do local reserve movement. So, Tactical Reserve is best if the unit is not already dug-in.
2) I'm confused about how movement done by units that are _not_ part of any battle affects elapsed time when you choose to execute all planned battles. For example if I have a unit that has moved 1/10 rounds and is doing an attack that maybe is expected to consume 1 round. And I have a 2nd unit that has moved 10/10 rounds (spent all movement points) but hasn't done any attack and is not part of any attack. Then I execute attack. What happens? Will time elapsed for the first unit be 2/10 after the attack is resolved or will it be 10/10 since the 2nd unit has already spent all movement even though it never participated in any combat and is not near any combat? (imagine the 2nd unit is moving from rear areas up toward the line of battle but has not reached it yet despite using all 10/10 alloted rounds moving along roads.
Units that are not part of any combat will not affect the round adjustment. So, move them as far as you like. Note, however, that if you move them adjacent to a combat they can affect that combat's duration if the defenders are denied a retreat path. (They will be considered to be blocking the retreat path). So, be careful in that regard.