Curtis Lemay
Posts: 11527
Joined: 9/17/2004 From: Houston, TX Status: online
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The next step is to create the two forces. But, like the map, you can’t just plunge into creating the forces until you have sources for them. That requires research. For example, the sources for this scenario were: "The Battle of Shiloh", West End Games, by Richard Berg with Jon Southard, 1984. "Bloody April", SPI, Richard Berg, Redmond Simonsen, Thomas Walczyk, 1979. http://custermen.com/DixieBoys/AOMShiloh.htm#FirstCorps Organization of the Confederate Army of Mississippi Army of the Tennessee OOB - Battle of Shiloh - Brett Schulte Army of the Ohio OOB - Battle of Shiloh - brettschulte.net https://en.wikipedia.org/wiki/Battle_of_Shiloh Note that two board wargames were referenced, as were four web sites/documents. That’s sort of typical for a small scenario. Armed with this force information, the forces are created with the Force Editor:
This is the legacy force editor that was included in all previous TOAW versions. (New to TOAW IV is the limit on units per side that has been increased from 2,000 to 10,000 and the limit on formations per side from 400 to 1,000). A new force editor is partially completed, but will need more work before the legacy one can be abandoned. I’ll cover the new stuff later. For now, the force is best generated via the legacy editor. But, first, this scenario needs some custom equipment. That is achieved via the new in-game Equipment Editor. That is accessed only from the “Available Systems” pane of the Force Editor. Note that that is where we are at.
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< Message edited by Curtis Lemay -- 11/26/2017 6:52:27 PM >
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