Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Bocage Hell - 1944

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: Bocage Hell - 1944 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Bocage Hell - 1944 - 12/20/2017 5:35:39 PM   
Nicholas Bell

 

Posts: 548
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
quote:

ORIGINAL: JapLance
Another visual change I did was related to the use of Wadis in the roads crossing rivers. By using river tiles renamed as the wadis ones you don't get to notice the difference, while you retain the impossibility of blowing up the bridges.


Another excellent idea! Improves the visuals!

(in reply to JapLance)
Post #: 31
RE: Bocage Hell - 1944 - 12/21/2017 9:33:58 AM   
JapLance


Posts: 119
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

< Message edited by JapLance -- 12/21/2017 9:34:40 AM >


_____________________________

Greetings from Spain.

(in reply to Nicholas Bell)
Post #: 32
RE: Bocage Hell - 1944 - 12/21/2017 2:33:58 PM   
Oberst_Klink

 

Posts: 3937
Joined: 2/10/2008
From: Germany
Status: online

quote:

ORIGINAL: JapLance

Well, I finally started up a game of Bocage Hell as the Allies.

So far so good, but there's one thing I find odd. The scenario scale is 2.5kms per hex, but the map is at 1Km per hex, so the artillery ranges are really short.

This is not a massive problem for the artillery units (they simply have to get closer to the front lines), but it leaves most of the Allied naval forces completely out of position after the first couple of turns. I'm staging the attacks at the beginning of turn 3 and most DD units hardly have any targets to fire at in their sectors. I expect the front to be out of reach of most naval fire (battleships have a decent range of 13 hexes) in one turn or two.

I'll keep playing and will report if I find something strange.

Easy fix... go to the editor and change the km/hex. Unless it's wanted, as per design.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to JapLance)
Post #: 33
RE: Bocage Hell - 1944 - 12/21/2017 4:04:52 PM   
JapLance


Posts: 119
Joined: 11/30/2002
From: Mallorca, Spain
Status: offline
I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

_____________________________

Greetings from Spain.

(in reply to Oberst_Klink)
Post #: 34
RE: Bocage Hell - 1944 - 12/21/2017 4:10:32 PM   
Oberst_Klink

 

Posts: 3937
Joined: 2/10/2008
From: Germany
Status: online

quote:

ORIGINAL: JapLance

I thought about it, but that would triple the movement points of all units. No idea if it may have some other unwanted effects.

So I guess, it's WAD. Well. I am sure Steve will let us know.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to JapLance)
Post #: 35
RE: Bocage Hell - 1944 - 12/21/2017 4:49:06 PM   
sPzAbt653


Posts: 8692
Joined: 5/3/2007
From: east coast, usa
Status: offline
Yes, working as designed.

(in reply to Oberst_Klink)
Post #: 36
RE: Bocage Hell - 1944 - 3/25/2018 5:17:25 PM   
jmsmatrix

 

Posts: 1
Joined: 3/25/2018
Status: offline
What am I doing wrong? Cannot download. Get a dialog showing the # of times downloaded, with a menu and "save to pocket" option. Cannot figure out how to download.

Thanks for help.

(in reply to sPzAbt653)
Post #: 37
RE: Bocage Hell - 1944 - 3/25/2018 5:26:45 PM   
Lobster


Posts: 2961
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
At 1 km per hex should be some direct fire. Unfortunately TOAW does not provide for that.

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to jmsmatrix)
Post #: 38
RE: Bocage Hell - 1944 - 3/25/2018 6:52:48 PM   
sPzAbt653


Posts: 8692
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

What am I doing wrong?

Click the link, save the file. Don't know what else to say.

(in reply to jmsmatrix)
Post #: 39
RE: Bocage Hell - 1944 - 3/25/2018 11:51:39 PM   
Rosseau

 

Posts: 2373
Joined: 9/13/2009
Status: offline
135 downloads so far - very nice!

(in reply to JapLance)
Post #: 40
RE: Bocage Hell - 1944 - 4/1/2018 7:02:34 PM   
danfrodo

 

Posts: 15
Joined: 4/1/2018
Status: offline
Thanks for this sPzAbt653. I had just posted asking if anyone knew a good normandy campaign. Just started. I like the scale.

(in reply to JapLance)
Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: Bocage Hell - 1944 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.123