Something else to consider in this discussion is that many of the difficulties being faced by us newer TOAW players are similar to the difficulties of real world commanders everywhere, and throughout history. When a commander orders a given unit into battle, there are so many factors he/she must consider. An efficient commander tries to take as much of the guess work out of the equation as possible,and minimize randomness in battle. However, the best plan never survives first contact, and good commanders know this and plan for that eventuality. The proficiency and morale of real world units are assessed by commanders constantly, and during mission development processes, commanders almost always will pick their most currently proficient unit to be the 'Main Effort' of the operation. Morale is of course factored into this. Then, a commander will order less proficient units into roles that support the 'Main Effort' in some way. Examples of this are feint attacks, blocking positions, tactical reserve status etc. I look at the proficiency and morale of units in TOAW as a tool to decide how I am going to assign my units as described above. That is how many real world commanders operate, and that is how I have been trained to operate. It works in TOAW.
"I say again, expend ALL remaining in my perimeter!" - Platoon
"This is JB27, on target...fire for effect.." - Me