Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TGW 1941-1945

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> TGW 1941-1945 Page: [1]
Login
Message << Older Topic   Newer Topic >>
TGW 1941-1945 - 11/21/2017 2:04:35 AM   
sPzAbt653


Posts: 8862
Joined: 5/3/2007
From: east coast, usa
Status: offline
winkr7 found a flaw in this scenario which has been corrected. Feel free to delete any original versions of this scenario that exist in your East Front Folder. Here is the corrected file:

Now including the following revisions:
for v1.13
Added some German divisions that were missing
Some organizational changes to Axis formations [to improve PO play]

for v1.12
Soviet Air Force adjustments
Corrected TOAW IV Character Errors
Minor adjustments after playing as the Soviets vs. the PO Axis

for v1.11
Weather improvements

for v.1.10
Changed most engineer squads to assault squads
More Luftwaffe corrections

for v1.9
Luftwaffe corrections
Fixed hex 62,28 to include badlands

Attachment (1)

< Message edited by sPzAbt653 -- 7/25/2019 2:40:37 AM >
Post #: 1
RE: TGW 1941-1945 - 11/21/2017 3:05:03 AM   
bru888


Posts: 112
Joined: 1/10/2016
Status: offline
Will the fix be included in a future patch?

(in reply to sPzAbt653)
Post #: 2
RE: TGW 1941-1945 - 11/21/2017 3:34:06 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: bru888

Will the fix be included in a future patch?

No idea.. but why wait? you have it now

(in reply to bru888)
Post #: 3
RE: TGW 1941-1945 - 11/21/2017 3:46:34 AM   
bru888


Posts: 112
Joined: 1/10/2016
Status: offline
True, and done. I'm just wondering whether to keep this download file itself which will not be necessary if they include it in a patch. I imagine they will.

(in reply to Meyer1)
Post #: 4
RE: TGW 1941-1945 - 11/21/2017 8:22:29 AM   
sPzAbt653


Posts: 8862
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

ORIGINAL: bru888
Will the fix be included in a future patch?

I have to choose my words carefully here ... let's see ... hmmm ... Got it! 'It would only make sense to do so, therefore I would suspect that it will, however I am not an employee of Matrix and therefore I cannot answer for them'.

(in reply to bru888)
Post #: 5
RE: TGW 1941-1945 - 7/25/2019 2:41:11 AM   
sPzAbt653


Posts: 8862
Joined: 5/3/2007
From: east coast, usa
Status: offline
v1.13 now attached to Post #1.

(in reply to sPzAbt653)
Post #: 6
RE: TGW 1941-1945 - 7/28/2019 3:47:37 AM   
stolypin

 

Posts: 175
Joined: 12/23/2012
Status: online

quote:

ORIGINAL: sPzAbt653

v1.13 now attached to Post #1.


Thanks. Next on my list.

(in reply to sPzAbt653)
Post #: 7
RE: TGW 1941-1945 - 7/28/2019 3:49:07 AM   
larryfulkerson

 

Posts: 38337
Joined: 4/17/2005
From: Tucson, AZ
Status: offline

quote:

ORIGINAL: sPzAbt653

v1.13 now attached to Post #1.

Thanks Steve. I should have said something before now.

_____________________________

you can't get off unless you cough.

(in reply to sPzAbt653)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> TGW 1941-1945 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.119