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RE: 4de Triumph game

 
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RE: 4de Triumph game - 6/29/2018 7:23:38 AM   
DRommel


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Germany & Axis May 1942
An other month of good progress and inflicting losses.



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RE: 4de Triumph game - 6/29/2018 7:26:22 AM   
DRommel


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RE: 4de Triumph game - 6/29/2018 7:27:34 AM   
DRommel


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RE: 4de Triumph game - 6/29/2018 9:15:24 AM   
DRommel


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Italia 1942



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RE: 4de Triumph game - 6/29/2018 9:18:49 AM   
DRommel


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RE: 4de Triumph game - 7/27/2018 3:56:51 PM   
DRommel


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Some notification are at hand

1) @ ICYM: I noticed that an US sub group for the second time attack my subs in the ASW zone. Not that I suffer any loses but the US now knows how many subs I have there. so is this right our not. My subs can't enter the Allied zone to see how many destroyers they have there?

2) When I did attack across the Kerch strait I lost the unit regardless if the unit won the battle or not. The unit on the bridge just disappeared.

3) The Axis minors took Sevastopol shipyard but this prod center doesn't produce anything for the regime. No ships, no supply, notting .

4) As you can see latter on, supply over seas can bee directed by then supply blocking blocks (more or less). But production output from a factory towards a HQ is NOT directed by these blocks. It takes the shortest way like supply did before. The Italians found out this the hard way in juni 42 in this game.

< Message edited by DRommel -- 7/27/2018 3:59:34 PM >

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RE: 4de Triumph game - 7/28/2018 5:58:48 AM   
icym

 

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The intention was that only Axis subs can enter the SW area (and only Allied destroyers can enter the ASW area). This is mentioned in the rules. I may make it so this is enforced by an event.

Items 2 and 3 I will have to investigate to find out what’s happening.

Item 4 I hoped had been fixed. I asked Vic about this and a fix was included in version 227m. Installing the update should solve the problem even in a running game.

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RE: 4de Triumph game - 7/28/2018 9:59:41 AM   
ernieschwitz

 

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Item 2:

I told you about it, Icym. It happens when a land unit is on a sea hex, without any naval transports in the same unit, and engages in combat. Since the way you made these special bridges is basically a sea hex that allows land movement, this happens.

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RE: 4de Triumph game - 7/28/2018 10:55:58 AM   
icym

 

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Yes, indeed you did.

Totally my fault, no excuses.

Sorry to those caught out.

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RE: 4de Triumph game - 7/28/2018 3:40:55 PM   
ernieschwitz

 

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You made a choice. It wasn't a bad choice, as it solved the problem of making it possible to cross a piece of water that was wide, but was still bridged. There are other ways, but it would involve making a location in the hex that would act as a port. Something that is not always a good thing. For one things, ships would be able to resupply there.. which would seem strange.

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RE: 4de Triumph game - 8/24/2018 2:37:11 PM   
DRommel


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RE: 4de Triumph game - 8/24/2018 2:38:41 PM   
DRommel


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RE: 4de Triumph game - 8/24/2018 2:40:05 PM   
DRommel


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RE: 4de Triumph game - 8/24/2018 2:40:57 PM   
DRommel


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RE: 4de Triumph game - 8/26/2018 1:01:48 PM   
DRommel


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RE: 4de Triumph game - 8/26/2018 1:02:41 PM   
DRommel


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RE: 4de Triumph game - 9/18/2018 6:47:58 PM   
DRommel


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RE: 4de Triumph game - 9/18/2018 6:48:58 PM   
DRommel


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RE: 4de Triumph game - 9/18/2018 6:49:43 PM   
DRommel


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RE: 4de Triumph game - 9/18/2018 6:50:56 PM   
DRommel


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RE: 4de Triumph game - 9/18/2018 6:51:41 PM   
DRommel


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