When you press the "resolve battles" button, all your planned combats are executed and after that a median "time spent" is determined. In your case that was 30% of your turn, i.e. one day. Which means that ALL your units movement points are halved by 30%.
What you should do is move whatever units you want to move BEFORE your battles are resolved so that the time that is spent in battle does not affect the movement of units that didn't participate in combat.
You have two units, 1st and 2nd Armoured Divisions, each having 30 movement points.
Let's say you want the 1st to engage the enemy and the 2nd to exploit a gap.
Let's also say that you predict 30% of your turn to be consumed by the 1st ArmDiv attack.
If you don't move the 2nd ArmDiv before the battle is resolved, you will have thrown away 30% of its movement, i.e it will have 20 movement points after the battle is resolved but it won't have advanced a single hex..
If on the other hand you spend 10 movement points to advance the 2nd ArmDiv BEFORE the battles is resolved, it will end up again with 20 movement points, but in this case it will have advanced past the enemy.
The 1st Armoured Div is in direct contact with the enemy and can attack immediately.
The 2nd Armoured Division has 30 movement points and is 20 hexes away from the enemy. To attack, it needs to spend 20 movement points, i.e. 60%.
If you attack simultaneously, you will spend 60% of your turn (2 days), because that's the time it took for the 2AD to move into position.
You should resolve the 1AD attack first and when you spend 60% of your turn, THEN you engage the 2AD.
I hope this makes sense.
< Message edited by Olorin -- 11/19/2017 10:24:34 AM >